Animation Test


rtb7

Certified Guru
Joined
Jun 4, 2003
Messages
203
Age
47
Location
Paris, France
Website
www.geocities.com
Yo !

As my website is down (as usual), I post my animation test here.

It's a more "interactive" and "game oriented" demo.
I don't know if it will become a public game (but surely a private one).

A: zoom in
B: zoom out
Left : go back
Right go ahead
Up : jump
Down : crouch
Down+(left or right) : crouch walk
R or L : rotate
START : reset

Model from MD2 : blade (756 textured triangles)

Thor
 
whoa, that looks supernice! :)

and, it's blade! that's like my youth ;)
 
yes, it's my own engine (using zbuffer) compiled with Mirko SDK.
I prepare my object export tools for the next yeti version
I can already add some 3D objects in the current GPL version,
but the next one should be better according to TZ in Hooka interview.

Thor
 
this looks great :D

cant breath anymore, heart collapses ...... args

wanna have more :D

Gamepark should use this for their commertials B)
 
What 3D file format are you using for the model?

So far looking very nice (if a little jaggy). Very impressive, and especially as it's running on such a low clock speed. Would be nice to see the animation speed remain constant when you zoom in / out as would be needed to be useful in a game etc.

I'll look forward to seeing this progress.
 
hmmm....
maybe a 3d environment could be added and the dude could walk through it and then we would have potential for games like mega man legends and dino crisis
aww shit man..... dino crisis would own
anyways, it looks great, speccy at 66
try puttin out a 132 mhz version and it might run faster when zoomed
very promising

~Octavious

anyway of us making our own skins?
I would like to try a few if its posable
 
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