Android gingerbread in a pnd?


Unable to parse means that the apk is either corrupt or not supported on the device (e.g. trying to install an armv7 app on an armv6)
 
Tried riptide gp game installed but graphics are all screwed(missing textures no detail or wrong colour)
 
@cazmaister if your downloading apk files from the internet then how can you be sure they are for the version of android we are using? thats why using the play store is usually best. or search for a version of the apk that is for android 2.3.7
 
@cazmaister if your downloading apk files from the internet then how can you be sure they are for the version of android we are using? thats why using the play store is usually best. or search for a version of the apk that is for android 2.3.7
Actually used files from my jxd s7100 which is using gingerbread they work fine on the jxd with chainfire 3d installed and i have the powervr plugins installed aswell so how is it working fine on the jxd?
 
how about a game compatibility list, similar to the ones we have for emulators?


Game; issues; native game controls; game keyboard app settings; ...


Also, did anyone manage to play unity-engine based games? they install fine but don't show up in the launcher for me...
 
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It seems that not every app/game from market can be installed. Some apps while installing via market suddently gives error [or something similar]: Cannot write the app to the sd card, but SD card works and its not in the read only mode, because i can install all apk from SD Card to sd card itself..


strange..


btw. Hex Defense and Free Heroes from market gives such error..
 
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I got that Game Keyboard app... any tips on how to actually use it, e.g. Say I have a simple space invaders game that uses tilt sensing to move left and right and touch tap to shoot. How would I setup to use dpad left right for tilt and B button to fire?

Yes, it's a bit complicated, but not too hard.


First, you need to go to CyanogenMod Settings and enable "Soft Keyboard" on long menu button press.


This way you can bring up the keyboard in most games holding the Menu Button (doesn't work in all games, but will still work there).


Run GameKeyboard and set it up (only needed the first time).


Follow the on-screen instructions to enable it as SoftKeyboard and choose it as current SoftKeyboard.


Then in the settings, do the following:


1. Enable "Touchscreen Mode"


2. Enable "Remap Hard-Key"


3. Map your buttons with "Hardkey Mappings": Select a free slot, press the desired D-Pad direction or button and select in the list what it should be (i.e. D-Pad up to D-Pad up, etc.)


4. Go into "Layout Edit" and allow "Layout Edit Mode"


This is the first-time setup, GameKeyboard is now ready to be used. Grant it root access when it asks for :)


Run your game.


If the touchscreen buttons and DPad are located in the default GameKeyboard locations, the Pandora controls should now just work.


If buttons / DPad are somewhere else on the screen, hold the menu button which should show the GameKeyboard controls.


You can then move the controls around using the touchscreen to match the touchscreen controls.


Some games hide them though when you press the menu button, some don't even show the GameKeyboard as they disable the softkeyboard.


In this case, remember where DPad / buttons need to be, go to the GameKeyboard app and slide the controls at the desired location and then go back to the game.


Once that's done, the game will work with your physical gaming controls.


As you can save different profiles in GameKeyboard, you only need to match the locations per game once and then safe the config.


Hope that helps : :)
 
Commander-Beef: Try to put a writeable sdcard into the other slot... Some programs seem to want it for downloading stuff.


Edit: Nice video ED :)


But here the new soc really shows its muscles. On a First Batch unit you can't basically keep apps in ram, as it has to flush it for everything, so loadingtimes are higher and the whole experience is somewhat slower. But most stuff runs never the less. Good work notaz! This opens the possibility to play a lot of nice games on the Pandora, that wouldn't be natively ported.
 
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I'm really glad that we have a working Android, so people who were against it previously can hopefully see the advantages first hand. also, booting as a PND should solve the problems with dualbooting the OSs.


How much better performance should we expect as a native OS?


edit: Id rather have a native OS for the extra performance, rebooting into the android OS shouldn't be that much of a bother.
 
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native android should have more OP memory to use and.. more cpu cycles to use :) . But its hard to tell if there will be performance boost visible for android users..
 
native android should have more OP memory to use and.. more cpu cycles to use :) . But its hard to tell if there will be performance boost visible for android users..
Not really. I don't think the memory overhead is more than 30 MB compared to it running without Ångström.


Might make a difference on 256 MB pandoras, but not on the 512 MB pandoras, I'd imagine.
 
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Wow. Streaming TV on your Pandora.


Download the MX Player from Google Play. Then register at tvcatchup.com. Then go to http://iphone.tvcatchup.com


Works really well.


*edit* think it's UK only
 
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native android should have more OP memory to use and.. more cpu cycles to use :) . But its hard to tell if there will be performance boost visible for android users..
Not really. I don't think the memory overhead is more than 30 MB compared to it running without Ångström.


Might make a difference on 256 MB pandoras, but not on the 512 MB pandoras, I'd imagine.
True, the only potential benefit is faster load/boot time, because loop mount would be eliminated. Just checked, Angstrom leftovers while Android runs take 10-14MB of RAM, which is below 5% on 256M unit, and they are all sleeping, so you'd get 0% extra CPU cycles.
 
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One problem with Android seems to be that it likes to keep all programs running.


When I made the video, I had to restart before running BlooKid, as it was suffering from slowdowns (probably because the other apps were still active).


Never used Android before, I guess you need to install a taskmanager?


Android isn't an OS for me... it's like a launcher on top of a kernel with lots of missing features :)


Being able to play the Indie games is nice - but I still prefer Linux as main OS on my unit :)


Another question:


Is it normal that so many free games either want to force you into buying stuff or display adverts all of the time?


Pretty annoying...
 
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One problem with Android seems to be that it likes to keep all programs running.
Applications that are not active are supposed to go to sleep unless specifically designed not to. When you start the application again, it just wakes it up, minimizing start up times. If there are too many background applications taking up memory, Android will begin killing them off.


Either this build didn't do these things it was supposed to, or the applications you were running were designed to keep running even while in the background for unknown reasons.
 
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