American Mcgee's Alice


corporal_queeg

Still Fresh
Joined
Dec 3, 2005
Messages
1
Doesn't this game use a standard 3d engine from id software or something? not sure how feasible a port would be to the gp2x though..
 
Thats one way of putting it:

Tho' i'd love to see a port of Alice , you'd need a 500mHz pentium with a 16Mb Voodoo3 card to enjoy this classic.

...and the source code.
 
It uses the Quake3 engine which is opensource now.. so Port that first :D
 
Ive got the game right next to me. Its probably impossible to port, as its heavily graphical...

First of all its 2 disks big...

Oh crap. Specs are not too far off.
Wait, that min requirements...

400Mhz Intel II or AMD K6-2
64Mb Ram
600MB Hard drive space
16mb OpenGL capable videocard with directx7 compatable driver

Directx = no good

reccomended is:
550mhz
128mb ram
620mb space
32mb open gl card.
Nope, sorry dude. Not happening.
 
As far as I remember Alice uses the standard Quake 3 engine so it may be possible to alter the now available source code to load the alice files. If Alice uses an altered version of the Q3 engine then this wouldnt be possible.

Either way it's very unlikely we'll see the Q3 engine running well on the 2x so dont get your hopes up
 
As far as I remember Alice uses the standard Quake 3 engine so it may be possible to alter the now available source code to load the alice files. If Alice uses an altered version of the Q3 engine then this wouldnt be possible.

Either way it's very unlikely we'll see the Q3 engine running well on the 2x so dont get your hopes up

Without any kind of 3d acceleration it'd be extremely slow on the gp2x. Even using just pointsampling for texturing wouldn't be enough to make it run as Q3 engine is very dependant on z-buffer, fillrate and multitexturing. And in Q3 type games level of scene geometry rised to pretty high standard. No more blocky characters plus curved surfaces and other things like volumetric fog...

The gp2x can do decent 3d but not like this.

Look at the Quake1 port - it's running around 10fps and probably after more optimisation and utilising the second core will get to 20fps? And Q1 was made for a software rendering first where Q3 was done only for hardware accelerated opengl.

Perhaps Q2 and Unreal1 level of software 3d graphics could be possible on the gp2x. But beyond these... it's only a lunacy.
 
Last edited by a moderator:
Without any kind of 3d acceleration it'd be extremely slow on the gp2x. Even using just pointsampling for texturing wouldn't be enough to make it run as Q3 engine is very dependant on z-buffer, fillrate and multitexturing. And in Q3 type games level of scene geometry rised to pretty high standard. No more blocky characters plus curved surfaces and other things like volumetric fog...

The gp2x can do decent 3d but not like this.

Look at the Quake1 port - it's running around 10fps and probably after more optimisation and utilising the second core will get to 20fps? And Q1 was made for a software rendering first where Q3 was done only for hardware accelerated opengl.

Perhaps Q2 and Unreal1 level of software 3d graphics could be possible on the gp2x. But beyond these... it's only a lunacy.
Either way it's very unlikely we'll see the Q3 engine running well on the 2x so dont get your hopes up

I suppose it was worded badly though. But yes I am well aware that q3 engine on the 2x is damn near impossible. Maybe we'll see how well the xgp works
 
Last edited by a moderator:
Back
Top