Do you have a savegame where such situation occurs ?Pickle said:M-HT I encountered a segfault last night I believe might be repeatable. I had it happen twice. It occurs during the battle mode when a krondir was fleeing the battle. As soon as it "exited" the app crashed and the log reported a seg fault.
M-HT said:Do you have a savegame where such situation occurs ?Pickle said:M-HT I encountered a segfault last night I believe might be repeatable. I had it happen twice. It occurs during the battle mode when a krondir was fleeing the battle. As soon as it "exited" the app crashed and the log reported a seg fault.
I checked this, but for me the L+stylus is working correctly - I get the correct contextual menu with the actions corresponding to the item I right-clicked.Michoko said:Hey M-HT,
Thanks again for this great game, it's definitely worth playing. I wanted to bring an issue to your attention though.
I'm using the first control scheme : right handed with stylus. I'm generally moving the character with the DPAD. When I want to right-click on an object, I press L+Stylus. When I do so, generally the game doesn't display the correct contextual menu with the actions corresponding to the item I right-clicked. For example, if I want to examine a locker, I press L then I click on the locker with the stylus, and I don't have the examine/look menu entry.
I realized that in fact the mouse pointer is not considered to be over the clicked item by the game engine. As if the right click was done at the current location where the mouse arrow is, THEN the mouse arrow was moved. To verify this, if I move the mouse arrow over the locker with the right nub first, then right click it with the stylus, it works fine. But of course, it is cumbersome. I suppose it is related to the order the engine is treating mouse events, because as said above, the mouse cursor seems to move to the stylus position AFTER the right click has been registered.
I hope it's clear
Keep up the great work !
M-HT said:I checked this, but for me the L+stylus is working correctly - I get the correct contextual menu with the actions corresponding to the item I right-clicked.
Do you have the latest Pandora firmware - Hotfix 5 ?
That's true, but he also writes, that if he moves the mouse with the nub first, then the menu works. Of course it's possible that in this case he was near the object, so everything works correctly, but only he can tell if this was the case.EvilDragon said:M-HT said:I checked this, but for me the L+stylus is working correctly - I get the correct contextual menu with the actions corresponding to the item I right-clicked.
Do you have the latest Pandora firmware - Hotfix 5 ?
I guess I know his issue. If you're too far away from an object, you can't interact with it and only the main menu appears.
This is not a bug, it's designed to be like that.
BTW: This is written in the readme - in the section "Music"EvilDragon said:BTW: Sound works fine as soon as you install Timidity with the Timidity Installer PND
Thorium said:Great to see Albion on the Pandora. Many thanks.
Do you found a way to get the midi music working on this version?
Thorium said:Do you found a way to get the midi music working on this version?
...EvilDragon said:BTW: Sound works fine as soon as you install Timidity with the Timidity Installer PND
You can right-click using button X, where the right mouse button is mapped by default (for right-handers). You have to move the mouse to the correct position first, but that's one possibility to do it.WizardStan said:I don't suppose it's possible to map button L to some other key, is it? My L trigger is busted so I can't easily right-click.
Dont read anything about midi, must have overread it.sebt3 said:Thorium said:Do you found a way to get the midi music working on this version?...EvilDragon said:BTW: Sound works fine as soon as you install Timidity with the Timidity Installer PND
Minor correction - in the first versions (alpha) there was no sound and no music. Then I added sound (in version beta 1) and later I added midi music (in version beta 2).Thorium said:But sound isnt exaclty midi. In earlier versions of his port for GP2X there was no midi music because the game does mix several midis together at runtime and he dont got that to work on his port. Sound effects allways worked, i just ask for the midi music.