Adverts On Loading Screen In Free Games For Pandora

Adverts on loading screen in Free Games for Pandora

  • Yes, i dont mind

    Votes: 0 0.0%
  • No

    Votes: 0 0.0%
  • I have no opinion about that

    Votes: 0 0.0%

  • Total voters
    0

streak

Active Member
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Example:

If you have to choose to pay for a game from pandora shop or download it for free but with advert inside [on loading screen], will you be happy with that?

Of course if you choose, option "NO", it means you'll likely buy the game instead of getting it free with advert inside.

Please post your opinion.
 
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'cosurgi' said:
Questions are not precise. I voted "No" but I mean - "I prefer to pay for a game, than to see ads".
how precise do you want it?
 
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Complaing about this would be like complain about someone tipping a waitress. They have to make money some way.

As long as it isn't obnoxious i don't mind at all, in fact i encourage it if it gives the devs a bit of money back.
 
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Depends on the game and how much the full version costs really. I wouldn't like the advertisement if the game cost me enough money. I'd probably think that the developers were just being greedy.

I wouldn't mind if an advert is shown when your exiting from a game. That wouldn't bother me even if it was a game that I'd paid for, as long as I could press a button to skip it easily.

EDIT: Adverts need to be relevant for the game too. I don't want to see a tampon advert when loading up Quake :D
 
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What kind of advert? an advert for other games from the same source? Or an advert for XXX contacts?

Would it be the same advert every time, one of a selection of very few downloaded intrinsically as part of the game (ISTR you were worried about bandwidth so would presumably not want to bloat the game download with adverts instead of features) or a fresh new advert each time downloaded from the net?

If from the net, what happens if you're not connected to the net at the time? Or for 20 consecutive loads of the game? Or ever again? What happens when you stop serving ads for that game/the server goes down - does the ad get skipped and the game play or is the game disabled because advbertising revenue has dried up?

Etc. - I voted "no" because I prefer all programs, whenever possible, to concentrate on being the best example of their kind and nothing else.
 
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Wouldn't bother me at all, I've been pondering freeware with some form of unobtrusive advertising for some time... just so I could like, afford to let everyone enjoy my work easily and fully without having to make a sale first (which in many ways kill my ability to get my schtuff in the hands of the people) AND pay the rent.
 
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Loading screen? Yes, sure.

Hogging screen space in-game / getting in the way in some other stupid way? No.
 
'CC_machine' said:
Hogging screen space in-game / getting in the way in some other stupid way? No.
I know how frustrating it could be. On loading screen adverts only, not in game.

'Monk' said:
What kind of advert? an advert for other games from the same source? Or an advert for XXX contacts?
Because we're gamers and linux or programming enthusiasts, the adverts will be taken from other gaming companies or deving companies and will advertize other games for many systems [ xbox / ps3 / pc win / pc linux ] or will advert other gamer-releated gadgets. I dont want to mix the targets, because the advert will be useless, then. Who would like to get XXX contact via advert , if we dont have ability to check players age.

Adverts will be downloaded via wifi from NET while launching the game. mainly it will be basic JPG/PNG/GIF image with information about the product. I think, that kind of earning the money is better for devs, that getting "donated". Devs could earn money from the contract with the advertiser.
 
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It is an interesting idea, i voted 'i have no opinion'. But it is really more that i do not know. It would depend on the specifics i suppose, how much the game would elsewise cost, how long the loading times are, how much i want to play the game in the first place, etc. I guess if given the choice i would be more inclined to download the ad supported version, unless i was very sure i would like the game.
'StreaK' said:
Adverts will be downloaded via wifi from NET while launching the game. mainly it will be basic JPG/PNG/GIF image with information about the product.

Does that mean the game simply would not work if you did not have constant net access? Or perhaps it would have default ads to load if it can not access the net at any given time?
 
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'Spectralist' said:
Does that mean the game simply would not work if you did not have constant net access? Or perhaps it would have default ads to load if it can not access the net at any given time?
I see this one it that way: When you're first time running the game, it will run only if you'll connect it to the internet, then it download some offline adverts, and run the game. Then if you run it again , the game will start without using Wifi / net, and maybe occasionally it will be checking the adverts in internet [ maybe once in 1 month ].
 
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'StreaK' said:
Because we're gamers and linux or programming enthusiasts, the adverts will be taken from other gaming companies or deving companies and will advertize other games for many systems [ xbox / ps3 / pc win / pc linux ] or will advert other gamer-releated gadgets. I dont want to mix the targets, because the advert will be useless, then. Who would like to get XXX contact via advert , if we dont have ability to check players age.

Adverts will be downloaded via wifi from NET while launching the game. mainly it will be basic JPG/PNG/GIF image with information about the product. I think, that kind of earning the money is better for devs, that getting "donated". Devs could earn money from the contract with the advertiser.



I'm slightly more inclined then, with the adverts being "child safe" and aimed at gaming... rather than advertising everything under the sun.

'StreaK' said:
'Spectralist' said:
Does that mean the game simply would not work if you did not have constant net access? Or perhaps it would have default ads to load if it can not access the net at any given time?
I see this one it that way: When you're first time running the game, it will run only if you'll connect it to the internet, then it download some offline adverts, and run the game. Then if you run it again , the game will start without using Wifi / net, and maybe occasionally it will be checking the adverts in internet [ maybe once in 1 month ].


Sounds plausable, but still there can be issues where I'm away from net access for "too long" (or at the wrong time) and longevity is a potential issue if you EVER take the ad server down.

There are IMHO 3 basic parties involved when we talk about games, if we ignore corporate BS.

1. The clients.
2. The producers.
3. The pirates.

Think of it like Asimov's original "threee laws of robotics".

1. Allow no harm, by action or inaction, to come to the customer.
2. Provided law #1 is not compromised to do so, allow no harm, by action or inaction, to come to the developer.
3. Provided no conflict with laws #1 and #2, screw the pirates.

IMHO the vast majority of "interesting ideas" in marketing and copyright protecting do NOT follow that order of priority, and the result is often an increase in piracy. I would always recommend applying the 3 laws of game production to any new idea - indeed, although I've never formulated it this prissily before I have always, AFAIK, applied the basic principles to my thoughts on such issues.

Apply the "load screen advertising" concept and it seems to fail, to me personally. Not as badly as, say, weirdly formatted floppy discs that "can't" be copied (at least by average honest folk), but it still fails.

It's obviously aimed at law #2 being primary - work for the Developer not the customers. It involved extra code and where there is extra code there is room for extra bugs/issues, and it involves having a server (or servers) to provide new adverts for download. Which strongly suggests that at some stage the game will simplky break, stop working, fail.

Look at the community. Look at the number of emulators out there. Being perhaps a little TOO general, but hoping tog et the point across, we don't WANT our games to stop working. We want them to keep on working day after day, month after month, year after year even after the very architecture we originally ran it on is obsolete. Having deliberately built-in obsolecense does not seem to me to be a good idea.

Of course, you could (as some developers have) provide a "patch" at the programs end-of-life to make it ad-free so that it does not require the server any more, but this is not something that customers can depend on in advance, is it? We'd probably get people trying to patch the game anyway then, not because they want to pirate it but because you are inconveniencing legitimate clients.

Also, IMHO having the revenue stream seperate from the palyers is interesting and again to the potential advantage of the dev, but it confuises who the customer is. Is it the guy playign the game, or is it the company who paid you to "air" their adverts? It seems to me it would be the advertisers, so the developer's primary aim would be not to please the playing public, but the paying advertisers. This is how series like FireFly and Bionic Woman got canned, it leads IMHO away from innovation and quality and towards dependable monotony and boredom.

Just some not-so-random thoughts, but IMHO even if you want to lump "leaches" in with "pirates" at #3, it makes sense to not only maximise your own gains but to do so without limiting the credibility of your software.
 
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I'm always leery of ads. Business decisions as to how to implement them ALWAYS end up intrusive, with privacy, usability, and system stability/security issues at stake.
 
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An advert on the loading screen because the game takes some time to load is ok, the game taking a long time to load because of the advert is not.
 
'Parkydr' said:
An advert on the loading screen because the game takes some time to load is ok, the game taking a long time to load because of the advert is not.
I've seen something interesting in your port "garden of coloured lights", and i think about this kind of advert in "advert" games for pandora.
 
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Geez. Everybody is so obsessed with making money, that's what your job is for. This is a hobby, it's for fun.
 
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Nobody is obsessed with it. You cant build handheld without engaging a big money into it, these days. You cant also sell anything without maney injection from your side.Is it a problem for you , that someone is trying to build something bigger than average homebrew game , but he needs to earn some money to develop it to good direction.

Why dont You ask CraigIX , why he dont give us a pandora for free.

Not everyone in this forum has the ambition to make his own Quake 5 for Pandora alone, and not everybody has the ability to make 100% without help from other people. Everybody knows old song about "lets make a big game project for free, without money".. its always fails after end of the week.

I hope Butterman, youll finish your game finally and it will be awesome to play it on OpenP, but you cant deny that for you it will be easier to build TINCS when , you'll have more people to work with. Of course you can do it for fun, but some of people that share the time in some projects sometimes want to get something more than satisfation ... this is the nature of capitalism.
 
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I voted "no" meaning "I do NOT like any kind of ads, anywhere. I won't play that game. I'll delete it and search for other free games without ads".

And of course, I won't pay for any game without first playing it, so unless the game has an ad-free demo, it would be out of my list.
 
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I think I mis-read your initial question, but from my reading it wrong, I read a solution that would satisfy both (with the exception of Edy above)

If you offered a version with advertising for free download, and a version without ads for a price, most people would be happy. This would stem losses from pirates (as most would likely just download the free ad-supported version) and give the legitimate purchasers an option to pay cash or watch the ads.

In the grand scope of things, the television industry is using the same model: releasing ad-supported shows, and also offering them for purchase on DVD with no ads (albeit a bit later).

I wish more game companies would use the above model.
 
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