A fast Atari Lynx emulation ?


ConsoleTom

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Hi !

Once i had an Atari Lynx and sold it to get money for the GP32. But now i miss the old Lynx-games.

So i dream of a Lynx-Emulation that runs fullspeed. It would be great !

Greetings
 
I'm sure it's perfectly possible, I just don't think anybody can be bothered to sort out the code that already exists, and it's not as if there's a 101 Lynx emu's sitting around waiting to be ported.
 
As polywaffle said plus Chips Challenge, Gates of Zedecon (?) and Xenophobe. Mint console. Actually I might go buy one off ebay.
 
The truth is hardly anyone ever bothered, if someone spent time with it, it could run full-speed.
Thats full of crap alot of people have tryed even i tryed.

The problem with the lynx port we have is the core of the cpu isnt written properly.

It was ported over from 1 of the 2 only lynx emu's available.

The lynx emu it was ported from wasnt released in a good state and it basiclly only became fullspeed by using more cpu power for the core

I have talked to CHN and he said there were problems with the cpu core and sound and he never got to figure it out why.

Dont say just Oc it to 166 as i have done that and even compiled the program as 166 it still doesnt make 1 difference.

What is the second Lynx emu? its 1 thats inside 1 of thoese multi emulators which is prob using the code from the first atari lynx emu.

Solution? try to intergrate the cpu core from a fresh source or use the source that was used in some of the lynx emu's that were never finished.

I like the second idea but you would basiclly be writing it all from scratch nearly.

Dont say no1 tryed they tryed alot to get it to be faster get your source stright if u even had 1

:ph34r:
 
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i want a virtual boy emulator more than a lynx emulator
i wish this scene was the size of the x-box's
ive been spending some time over there lately
there are so many people active
 
virtual boy??? :blink:

Hey, you know, that would be pretty cool if the two images were juxtaposed on the screen, one in red and one in blue/green. Then whoever played it could put on those red-blue/green glasses and it would look 3D! :p

I really doubt it though. The Virtual Boy is a 32-bit machine (for some reason...?), and I imagine it requires more processing power than it would seem because of the double screen.

Also, I don't think there were that many good games for it... :lol:
a few maybe... but not that many.
 
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