Exophase
Nothing good will ever come of Exophase.
Soft rendering or mostly soft rendering is typically what you do in desktop stuff (file management, office stuff, browsers etc), and this is also the kind of stuff you really want to do at the native resolution because it involves lots of text in relatively small fonts that will degrade with scaling.
That stuff is mostly static and therefore not a lot of CPU time is needed rendering it. What you need to look out for is heavy animation like in games/emulators or window compositing/effects. Hopefully both of which will typically not involve software rendering at high resolutions.
Of course, even the things you refer to generally involve a bunch of solid color fills or repetitive texture blits that can be hardware accelerated; font glyphs can be cached to a small amount of texture space (you only tend to use a few dozen!) and efficiently hardware accelerated as well. I'm looking at my browser on this page and I see a lot of stuff that can be done faster if not with pure brute force software rendering.
I agree that the increase in RAM use and bus bandwidth is not gonna cause problems, but then again, I wouldn't count on the P2 to have 8GB of RAM, imo a more realistic number would be 1 or 2 GB. A doublebuffer framebuffer is still only 16MB at full HD, so it's certainly not problematic, but it is more than the 3MB it currently takes on the Pandora 1.
I wouldn't count on 8GB either, or at least I hope OPT has the sense not to push that design. But 4GB is likely, with 2GB being something of a minimum; would be genuinely surprised if they settled on only 1GB.
I agree that it would be nice to get 1080p output over HDMI, and that it should not be a huge challenge to find hardware that can do that (esp. since those phones will be able to do it). But I don't think the small screen should be at that resolution, because it's pointless to make the resolution that much better than what the human eye can see, and because we want a battery life that is better than that of those phones. Less pixels will mean better battery life, mostly because the screen itself will need less power.
You already know I'm on your side on this
Yes, and of course for emulation it would be better to have a 4:3 aspect ratio, say 1280x960. But that's probably impossible to find. I prefer 16:10 (1280x800) to 16:9 (HD or Full HD) though, because that's at least a bit closer to 16:12.
Okay, let's assume for a second that the maximum height of the display is fixed regardless of its aspect ratio; ie, that using a narrower screen won't let you use a taller screen. Then the question is, does it let you use a more narrow device? In Pandora's case I definitely don't think so - a relatively wide width is dictated by having the gaming controls and keyboard. So while emulators might waste space on the screen, switching to a different aspect ratio doesn't buy you anything if it doesn't allow you to either make the screen bigger or make the device smaller. You'd just be trading dead space on the screen for dead space on the unit.
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