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    Guitarsonfire

    Hello, I'm pretty sure I've seen the request somewhere. So here I am. I own a GP2X and have followed the development of the Pandora for a 'while' now. And now it finally looks that it will ship in less then 2 months. So time to get some software plans ready. For the last half year or so I...
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    GP2X Gp2x Entropy On Startup.

    I've build an MP3 player application which autoruns on my GP2x, to use it as a MP3 player. It starts playing directly when it starts, so it's just a 'switch on' and 30 seconds later I have music. However, the shuffle function always generates the same songs, this because the startup sequence is...
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    Clonk 2x - Version 1.0

    Ok, I went silent :X But here I am again. This time with a download! http://daid.mine.nu/pub/Clonk2X_1.0.zip Finaly, version 1.0 of Clonk2X. I'm happy about this version. It does not include 'noob' keyhandling. Sorry, still press and go. I know loads of people want this. But it's not...
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    Clonk2x Update Soon!

    When I scrolled trough my GP2X games a few days back I noticed my Clonk port again. I played it a bit, and got frustrated :D So I am going to update some things ;) Not by the controls, I am used to those. Sorry for all those people that want new 'rage' controls (latest clonk features a much...
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    GP2X First Time I See This Warning.

    QUOTE i:/devkitgp2x/devkitgp2x/bin/../sysroot/usr/lib\libm.a(e_expf.o): In function `__ieee754_expf': : warning: warning: feholdexcept is not implemented and will always fail i:/devkitgp2x/devkitgp2x/bin/../sysroot/usr/lib\libm.a(e_expf.o): In function `__ieee754_expf': : warning: warning...
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    GP2X [hardware] Buttons On The Gp2x?

    Does anyone know how the buttons are done in hardware on the GP2x? My guess is that they are input lines which are pulled up to VSS with a pullup, and then pulled down when you press a button. Or the other way around, (default low, and pulled up on button press) I thought it might be cool to...
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    Clonk Planet 2x - 0.9

    After some hard work it's finaly here. The 0.9 release of Clonk Planet for the GP2x. For those who just jump in and don't know Clonk yet: (quote from http://www.clonk.de/ ) Changes from 0.2: -Alot faster because of the hardware blitter and LCD in 8bit mode. -Frontend much nicer. -(All)...
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    Hardware Blitter, Cache And Uglyness.

    I'm having some problems with the hardware blitter. When the source is just drawn with direct pixel acces some pixels remain in the CPU cache and thus are not drawn by the blitter. Is there any way to force the CPU cache to be writen to memory? This is my hardware blitter code btw: int inline...
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    GP2X Upper Memory Useage, Sound Buffer?

    In my clonk port I simply trampled over the upper memory and used the full 32MB. As some point I hit the frame buffer. Reading the FAQ here: http://wiki.gp2x.org/wiki/Development_FAQ#Memory_Layout That's probly at 0x03101000 right? But I also noticed that one of my textures had a large black...
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    Clonk Planet 0.2 - Stable Release

    Ok people. This one is stable, atleast, as far as I can tell. For those who only jump in now: Read about Clonk here: http://www.clonk.de/contents_en.html Short description: This is the fully working port, as 0.1 was unstable and crashed after a few minutes. The speed should be alot faster...
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    GP2X Upper 32mb Acces

    Now that i've found out that I basicly run out of memory when running Clonk, I want to access the upper 32MB for all new/delete calls in my code. (And frackly, I don't care if I overwrite the video player) Anyone did something like this before? Is this...
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    Clonk Planet For Gp2x 0.1 - Public Beta

    Without optimalizations of any kind, I present you: Clonk Planet for the GP2x. Read about Clonk here: http://www.clonk.de/contents_en.html I've included the compleet Clonk Planet Freeware version, for compleetness sake because the GP2x frontend is very limited, and you directly have all the...
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    Default Sdk Not Respecting #pragma Pack(x)

    Traced back the not loading of clonk to the failure of loading the bmp images. What traced back to this function: BOOL CBitmap256Info::Valid() { if (Head.bfType != *((WORD*)"BM") ) return FALSE; if ((Info.biBitCount!=8) || (Info.biCompression!=0)) return FALSE; return TRUE; } In this...
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    Movesweep, Minesweeper With A Twist.

    I got around to port my very simple game "MoveSweep" to the GP2x. It's a basic minesweeper with a twist. Mines get borred, so they sometimes move a bit to explore new areas. Mines only run into areas that aren't open yet. This means that the field gets harder how furter you get. This is...
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    Integer Based Square Root.

    I need to do some integer based squareroots in the game I'm making. I currently use this code: int INTsqrt(int a) { int square = 1; int delta = 3; while(square <= a) { square += delta; delta += 2; } return (delta/2 - 1); } But my input is usualy around 0x100 to 0x10000 (never...
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    GP2X Scripting Engine?

    I'm looking for a scripting engine to use in a game I'm working on. Right now my only option is: LUA http://www.lua.org/ It compiles out of the box, but by default uses doubles. With some fiddling should be able to use longs. But I don't really like the LUA syntax, I rather have a C syntax...
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    GP2X Battery Saving Time!

    One of the major pains of GP2x is it's low battery live. Now I'm wondering, because I'm currently working on a game where time isn't 100% critical (only 60%~90%). Where can I save battery live? Could I 'dynamicly' clock it? Clock the CPU down as soon as I start to notice that I got way more...
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    Sdl Vsync

    Is there any way to ensure SDL uses vsync on both windows and the GP2x? I'm using the default SDL libraries. And no fancy stuff. I think I managed to do it in windows atleast once, but I cannot find the code again. :unsure: I rather use VSync then some delay loop to control the FPS. Yes it's...
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    GP2X General C++ Question, Class Type Variable?

    I found it impossible to google into this. And so far no tutorial I've found covers it. It's something I've used in UnrealScript (Unreal's own scripting language) alot. A class type variable. I'll show an example: (Note that this code is pure example, real UnrealScript needs some more...
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