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    GP32 Soldering Probs, Rx,tx,rx1,tx1 And Handshaking....

    Only the modem needs handshaking. And only Port0 can give it. You might want to look at the specs of PS/2 though, because the modem uses a UART but I believe keyboards use synchronized serial communication (Just look at the pinout, you'll see clck or clock somewhere). So you'll need a converter...
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    GP32 I Have Some Working C/h Code....

    C as in cobalt source code. H as in header file? Something like that. And is this code written for the GP32, or for a normal computer? Anyway, to answer your question you don't 'encode' C files, you compile 'm, with a compiler :P You'll also need an SDK. (Well, unless you want to do it the...
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    Gp32 Keeps Restarting

    Serves you right.... Kind of. and you'll probably have to format your card with an SMC reader.
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    GP32 Dma Bug Is Back

    Yep, and afaik this is the only way. It worked for me anyway. My screen was split in half (either horizontally, or vertically), and when I set the framebuffer region of the memory to non-writeback and non-cache, it just dissappeared
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    The On-going Flu/blu Saga

    Dude, 1. Lock your brother in his room, and throw away the key. If there's no lock on the door, simply bolt it shut. 2. If your brother has the ability to ruin an LCD screen with his voice, remove the bolt, or find the key again, because he'll make good money on a circus fair.
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    Where Do You Live?

    The Netherlands rank 5th, but you all know what we're allowed to have 'n grow here legally, so I vote we should rank 1st ;)
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    GP32 Transparencies

    void gp_drawSpriteHTB( u16 *sprite, short put_x, short put_y, u16 *framebuffer, u16 trans,u8 alpha ) u8 alpha: [0-31]: alphablending of sprite [0]: sprite is not visible [15]: 50% background,50% sprite [31]: Sprite full visible Mr. Mirko's SDK 0.8.5
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    Mastermind

    If you tried, you'll notice it doesn't work. That's because MIDI relies on an FM chip, which the GP32 doesn't have. It's also not as good as MOD in my opinion. But if you want, you might be able to use this: http://www.bbs.motion-bg.com/dl.php?file=39 It's a MIDI to MOD converter, I didn't try...
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    Mastermind Sees An Upgrade

    Copy of post in beta forum Fixed the annoying music by letting y'all choose your MOD for yourselves. Rename the mod to mm.mod and place in /GPMM/MM/. If you don't place a MOD file there, a hardcoded MOD will begin to play. This one will ofcourse become as annoying as the other one after a...
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    Mastermind

    Fixed the annoying music by letting y'all choose your MOD for yourselves. Rename the mod to mm.mod and place in /GPMM/MM/. If you don't place a MOD file there, a hardcoded MOD will begin to play. This one will ofcourse become as annoying as the other one after a while, so I suggest you pick one...
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    Mastermind Sees An Upgrade

    Hehe, it might be! There is a board game called Mastermind too though. Read the description of the game in the other topic in the Beta section
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    Mastermind

    Yep, looking into that. The main problem is that mirko's MOD player is set to loop, so it doesn't give any signal as to wether it's 'done' or not. I tried looking for a MOD merger, but can't find any. If anyone has any idea? Or maybe a suggestion for which MOD to use?
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    Mastermind Sees An Upgrade

    Well, I've been working on it, and I squeezed a few more gizmo's out of it. Go 'n fetch the latest release on the beta board ( http://www.gp32x.de/board/index.php?showtopic=12647 ). But like I said, it's still in the beta forum, so it's still beta ;) Read the bottom post for comments.
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    Mastermind

    New version out! Has a few new gizmo's, and also has some downsides which I'll tell you later. The good stuff first. When you boot Mastermind you'll see a menu, with two options. The first "Length of board:" allows you to select the amount of rows you want the board to have. It is selectable...
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    GP32 Getting Started

    My suggestion to would be, first learn C, then look at C++. I'm not sure how much more powerfull C++ is but it seems to me that it might be a bit complicated. But, if you have the time and patience, first learn BASIC. God knows that helped a lot! What I did was after I had a fair knowledge of...
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    Mastermind

    I had it running at 40MHz for a while, but then I did some graphics rotating, and drawing multiple graphics at the same time and set it at 66MHz. It probably runs at 40MHz fairly smoothly, but I left it at 66MHz all the same. I love to hear that this is a game that might linger on some SMCs...
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    Mastermind

    Yep, I noticed that too. The problem was because the program draws the black pins first. I then passed the amount of black pins drawn to the white pin draw part. Only if no black pins were drawn, I'd pass -1 to the white pin drawing part. The result? It expected the input to be at least 1 for it...
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    Mastermind

    Nope, I did know quite a bit of BASIC, which helps a lot. Gives you that programmers mindset of solving problems. But I had ALOT of help from #gp32dev, so kudos to them.
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    Mastermind

    After porting this thing from Mirko's 0.7.1 to Mirko's 0.8.5 I implemented MOD support. At the moment the MOD file is hardcoded into the program, but I'm looking into changing that. Hope you enjoy listening to 'wasteland' ;) (File updated in top post)
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    Mastermind

    And the second surprise is that I fixed the white pin bug. Made a typo somewhere :P
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