Recent content by ravuya

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    Skyforce

    Hey, TV. Small world. :) I know how it feels to have a library with a bit too many native-code ties in the game itself. :(
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    Is This A Stupid Idea

    You probably don't even need the seed tag, just a hash code to check if the file's been corrupted.
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    Oolite

    How are you planning to port it to GP2X? :blink:
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    I Have A Game

    You'll have to explain what you have so far, technically. If you're just starting out with an idea and some pages of doodles, you have a fairly long road ahead of yourself. If you have something, but it's done in a proprietary "$GENRE maker" environment, then you also have a fairly long road...
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    Wcuniverse Project

    Vegastrike is a pretty big engine, lots of floating point math, designed for modern computers. You'd end up tearing out a lot of their game code to shoehorn it in there; it's not just a matter of swapping the renderer and hoping everyone's happy. You'd probably end up rewriting most of it...
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    Oolite

    Oolite still needs hardware accelerated OpenGL. Recent versions are adding realtime lighting and shaders, which we could certainly pull out with enough effort. My primary concern would be the massive amount of floating point math going on inside the codebase, seeing as it is a modern game, still...
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    Please Port 'the Gamemaker'

    Consider this a perfect opportunity to discover what we have to go through to port your requests. :) But more seriously, it's unlikely there are many open-source click-and-play game makers that can be easily ported to a console interface. You might be better off trying to find one of the...
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    One Must Fall 2097

    Those three games were just ported to the GP2X as they're all open source, and in all cases the GP2X port just built on a previous port project that was already underway for another platform. Writing a black-box remake of this game would require first determining the data formats provided with...
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    Extracting Recorded Shows From Dish Network Dvr

    It's probable that the "PVR Explorer" software is doing the exact same thing. It's open source -- that should contain all of the handshake information, which you could then adapt to your GP2X application. The system requirements provided are probably rough estimates, though the file storage...
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    Extracting Recorded Shows From Dish Network Dvr

    Your first step is probably to figure out what the Pocket Dish identifies itself as and then modify the client-side USB module to identify itself as the same device (which shouldn't be too hard, a couple lines of code to change and a kernel rebuild, though I don't know how to install the kernel...
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    Warheads Se

    The original was one of the first DirectX games I can recall, so chances are this one is too.
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    Flv Player

    Yes, Flash uses vector graphics, so there's a lot of calculation going on there (roughly the same kind as you'd see in a software renderer).
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    Please Port 'the Gamemaker'

    Not only is there no source, but GameMaker also uses DirectDraw/Direct3D so there'd be a pretty substantial porting effort there. I thought someone had already ported SDLBasic and a few of the Lua runtime toys over -- they should work fine for on-the-go programming.
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    Rpg Toolkit Port Request

    Seems like it'd almost be faster to black-box remake the thing.
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    GP2X Video Based On Gp2x Basic Programming

    You could probably just find an SDL tutorial of some kind after getting all the dev tools set up. Otherwise, getting the toolchain set up properly would probably take the better part of a half hour to film and explain. :(
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