Bor Beta 1


works nicely with the 60 mb pak, great work, but one question
when i use the pakextraktor on the same 60 mb file which is working, remove all files from the music dir and repack it with editor 1.2, it loads but at the title screen it says
"error loading file data/bgs/titleb" even though its in the pak. I really would like to use a 18 mb pak w/o the music but lave everything else in it.
Any ideas ?
 
Really good work you been doing here squidge, though I would still like to see different controll options. I'm sorry. but I really don't like attacking with 'A' and jumping with 'B'.

Oh yeah, and reboot doesn't work.
 
it gives up when i get to stage 3 has anyone been lucky enough to play it all the way through and mega man only plays stage one other wise it its great and thanks
 
jankster posted on Apr 12 2004 at 08:55 AM said:
it gives up when i get to stage 3 has anyone been lucky enough to play it all the way through and mega man only plays stage one other wise it its great and thanks
In beta 3 go to options to select first stage to play.
If level 2 don't load... try starting from level 3

Byes
 
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Well, here's it is... Beta 4. I had planned to put much more into this version (eg. changing the controller config, setting saving, etc), but I think most people will be happy with it as it is.

Whats changed:

(o) New sprite routines for much less memory usage. There is a possibility that these could slow down gameplay when there's a lot of sprites on the screen at once. If it gets unbearable, try beta 3, but I've not noticed any such slowdowns as of yet.

(o) User definable speed selection, you can have it fast or slow, or anywhere in the middle.

(o) PAK selector, this version allows you to select between a number of pak files on startup, just in case you have more than one. It's not fancy looking, but it does the job.

(o) Due to the above, all PAK files should now be in a directory called "bordata", which should be inside your "gpmm" directory (ie. gp:\gpmm\bordata).

-------------------

8-character filenames look rubbish, so this uses a textfile to convert them. The textfile must be called "paklist.txt" and must reside in the "bordata" directory.

===sample paklist.txt===
speed=1750
bor.pak=Beats of Rage
tmnt.pak=Teenage Mutant Ninja Turtles
bor.pak=Another Beats of Rage
bor.pak=Yet Another
=================

"speed" is the user definable speed. Lower is faster, higher is slower. 1750 is Beta3's speed. Optional.

Every entry after that is a filename=description as you can see above in the example. At least one of these lines should exist. Although you can have multiple lines with the same filename, I fail to see why you'd want to.

You should press return at the end of the last line in the file, or the last line will not show (yeah, it's a bug :p )

Comments are not allowed in the file, so don't attempt to put them there.

Press "A" to load the selection of your choice, or "B" to move on to the next.

The example file is included in the zip file below, and will serve you well if you only have a "bor.pak" (otherwise you'll need to edit it). Unpack it to your gpmm directory.

And, most of all, have fun :)
 
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You did it again Squidge :D , now maybe we can get Vimacs to make a porn mod and we'll be all set.
 
I installed this version and put the .PAK in the directory specified. But all it does is reset the unit as soon as I select the original pak "A". What is the problem? do you need a certain FW to run this or something?
 
To me it seems choppier than Beta 3 all around, but especially so in the later stages (which didn't work in the last version...I'm using the DC version as reference though. Stage 6a is the worst offender.) Problem is, to get the best of both worlds (by using both betas) I'd have to put one 61MB PAK in GPMM, and another in BORDATA. Not terribly practical.
 
Sorry to say, Squidge, but the new sprite engine is weird. It doesn't have much slowdown, but it's like the game is running on some sort of intense frame-skip the whole time.
 
wahou.. so gooood :)
it works great.

I have some request.
if we have only a bor line in text file :
"
speed=1750
bor.pak=Beats of Rage
"

Can bor run automaticully bor.pak without press "A" key ?
Do you include intro music in the futur ?

Really great work !!!!
Thanks a lot !!!
 
Youuuuuuuuuu.
Try Final Megaman (complete version 80Mo i know but ) it rocks sooooooo good with this version !!! :)
all characters, all music !!!!! i'm so so happy to play this game on my gp32 !!! :D
Thanks Suiqdge !!! Thanks Dcsteve !!!! :)

( one error on the loading but it works with. "rpf() invalide handle -1")
 
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