Bor Beta 1


I use Multifirmware (the fist came out) and didn't work either.
When try to load bor.fxe says FAILED.

EDIT:
Solved. I download file multiple times but the file was corrupt. I download it again with Flashget and now works fine.
¿?

Byes
 
Why Bor doesn't find the files, whereas they are well in the PACK? :(

bor00.png


bor01.png
 
could you limit the number of characters choice on the screen characters choice ?
because when it's too big it's out of memory ( i speak of final megaman bor ).

limit the characters memory please ^^ :)

thanks

great great work !!! :)
 
falken80 posted on Apr 4 2004 at 09:58 PM said:
could you limit the number of characters choice on the screen characters choice ?
because when it's too big it's out of memory.

limit the characters memory please ^^ :)

thanks

great great work !!! :)
To limit "manually" the limit of player char you must edit the Models.txt (unpack Bor.PACK) that is in Data folder.

Look for these in models.txt (EXAMPLE):

# List all character models to be loaded.
# Syntax:
# load [name] [path] // Load on startup
# know [name] [path] // Load when needed
#


# Required objects. These must always be loaded.
load Flash data/chars/misc/flash.txt
load Shot data/chars/misc/shot.txt

# Players must also be loaded.
load Kgetsura data/chars/Kgetsura/Kgetsura.txt
load LEE data/chars/LEE/LEE.txt
LOAD EQUAKE data/chars/EQUAKE/EQUAKE.txt
LOAD FALCON data/chars/FALCON/FALCON.txt

-----------------------

The load comand showed here designs the amount of player characters to be loaded in the game (in this example load 4 player characters: kgetsura, Lee, Equake & Falcon)

If you want only 3 players character you only have to delete one of these lines, for example delete LOAD FALCON data/chars/FALCON/FALCON.txt


Byes
 
Last edited by a moderator:
i know that but it's not that i want.
i want that bor limit automatically the memory to run the bor.pak without modification of the pack.

i knowed your solution but it's not cool ^^
 
hi :)

other prob :

when i repack megaman without midis for example, this error line appears :
"not found -> data\levels.txt
Error loading level list from data/levels.txt"
do you know why ?
 
falken80 try removing the lines pointing to the files


ps: you can send me the file and i check if i get it to work
 
IMPORTANT BUG/MISS of BOR_BETA2:
When you hit a opponent the FLASH (or hit effect/explosion) is NOT DISPLAYED.
In BOR_BETA 1 this flash animation is displayed perfectly.
In BOR engine this frames animations are called Flash.txt and Flash001.gif, Flash002.gif... etc and can be found in Data\CHARS\misc

Byes!

EDIT: And maybe now is 3% more slow that original... :p
 
This is just too good! I got this port to Xbox and didnt like it, but now when i see what a great port this is and i can play it everywhere, im starting to like it and get in to it. Perfect game for GP32, and i really missed a good fighter for the system.
Great work with this port, amazing! Sfx and music would be great, but im really, really glad with what i have on my SMC right now! :lol: Thumbs up!

Freezes when i choose Reboot in the main menu though. I can live with that B)
 
I would still like to have a different option with the controls. I prefer to attack with B and jump with A. But it's nice to play Mandy (my fave). But it really plays beautifully otherwise. Dude, keep up the good work. You have no idea how much I appreciate your work.
 
Will the edit pack work with this? Last time I tried to use it, it said it was out of memory, after shadow5 or shadow6 in loading. In my regular version on PC I have stripped out all the player characters and have Kim Kaphwan (KOF) as the main fighter.


Keep up the good work Squidge... :)
 
Very good port Squidge!

Congratulation ...

Some free game are better than official ... stange is the life of gp32 ! :)
But it's very good to be come some new coder on this open console.

Thank's for your job Squidge and also thank to all people :)
 
error after completing the 1st level using the stripped down bor.pak

Out of memory!
tried to allocate: 8140 bytes
for: loadsprite
(in use = 7278873 bytes)

I had the game paused for about 5 minutes before completing this level, - may have something to do with it?!
 
I got that after finishing level 2.

I thought it was because my SMC was almost full.
 
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