The Psp Is Delayed!


My bad on my first argument, but you havent addressed my second. You proved fault in my first to decredulate my second which you cannot answer.
 
This is for the PS2..... not the PSP. Facts to the PS2 cannot pertain to the PSP. Just as facts to the GC do not pertain to the GBA.
 
I really think that everyone needs to calm down ;)

I personally think that people will find a way to release homebrew software on the PSP, and I will also go as far as to say that I believe it will require no hardware modification.

I really don't care what anyone else thinks, until someone can point me towards facts, I really see no reason to change my opinion on that.

We will all have to wait and see, but I have worked for a Sony published company for over 3 years now, and I have never seen any reason for me to believe that Sony is against homebrew software.

Edit: and the reason for the whole Linux argument was to prove that Sony DO support home development. You can't argue against that, It is a simple FACT.
 
Hehe, i'm sorry. My natural debate skills pump in after a while and I get agressive. Sorry for a full-blown argument. ANd yah, we'll just have to wait and watch. For what can be seen with your eyes is very hard to dispute.
 
The whole Sony + Linux is a lame argument, because Sony did NOT MAKE linux for the PS2. Another development group, totally unaffiliated with Sony made the Linux for PS2. Sony, simple took that and made an official kit from it and stamped their seal of approval on it. Thats all. A quick way to sell PS2 Keyboards and Mice and make an extra buck

Sony has never shown an interest in homebrewn development. (not counting Yarzoo). Even supporting the whole linux thing wasnt for development. It was for showing off the prowess of their system. The development thing was an afterthought.

If they really wanted to support the homebrewn scene, they would have simply created a bootloader CD that loads homebrewn games created with an SDK they create. Modify that in a way that only the apps written with the SDK will load from it. Simple and ALOT less work than a linux port. Thats what they would have done, had they actually cared about the homebrewn community.

All of the "official" forums that poped up arround the linux dev for PS2 were, again, an afterthought.

I am not, in any way, trying to talk down the PSP. I think if sony made it load apps from the MemStick, that would be the greatest thing in the world. But, alas, I am a realist. And since sony hasnt announced anything about that (which would be one of the biggest selling points, so as not to be something they forgot to mention), then, it most likely, doesnt exist, so, again, we are back to hacks and mods, and since none of sonys systems have yet to be cracked (without hardware mod or gameshark) then it stands to reason that this one will not be either.

However, even without a homebrewn scene, I think the PSP will end up being king daddy of all handhelds.
 
The thing is this, Sony isnt against homebrew, they arnt to agressively supporting it. Even if they did it'd be in a way that discourages the infringment of copyrights. But even with all that said we talking about homebrew for a portable system. while it's a nice thought, from a buisness sense it's kinda pointless because it offers no financial benfit to create a homebrew venue for a system they probably figure wont see half as much interest in as the PS2.

Linux and Yaroze are good examples of Sony knowing how to exploit their system to specific hobbiest niches after their system has sold into the tens of millions but supporting a niche movement within a niche market of portables is somthing they;ll probably never have any interest in.

But enough of the nay saying for the moment, the thing that makes homebrew unlikely is the disk medium, but what are the ways that it might be possible? The system will have USB, it will have memory stick... and some on board mb. Memsticks have lots of memory (the latest is up to a gig I think) but reading a game off of it may be a bit on the slow side unless you could load it into what will probably be a VAST memory bank of on board RAM. The same for USB if you can load directly to the the RAM. I just feel like there's no clear cut way to force it to read from these sources without hardware some tom-foollery. Unless it has some sort of ability to play games off mem stick in the way it's PDAs do.

In other words they;d need some direct way of delivering a dominant command to the PSP in some way that subverts what will likely be Sony's way of controlling is system to avoid direct copyright infringment whether it be games, movies or MP3. The only way I can see that is by going through it's most influencial data access point, the disk.

THis is of course unless there's some kinda of EXT. port but it'd need a lot of power and a game shark-like device... for GBAs it ws easy because of the cartridge slot, for PS and PS2 there were big ports you could connect things to, or in some cases a CD driver of some sort. A hardware based EXT connector might be possible but someone would have to deicate themselves to making it and if it's only function is to allow unwanted software use the maker would be sued into the stoneage (the GameShark gets by because you need an unrelated chip in your system for it to work). A data based would be difficult unless Sony gives someone the licence to make their UMD (doubtful), more likely would be sony supporting an official Gameshark UMD(HA! RIGHT! that'll happen!).
 
damn
hes right

i doubt there will be a port on it because it is wireless
grr

i don't no
someone would have to think of some big ideas for it to work
 
wait i just found this on gamespot
Other Specifications

16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color)
MPEG4 AVC decoder
Wireless LAN (802.11)
IrDA (Infrared Data Association)
USB 2.0
Memory Stick
AV in/out
Stereo headphone out
Lithium ion battery
Expansion port

look at the last one in the list
 
The question is who's going to make an expansion device? And Like I said if it does have the specific function of allowing unsanctioned homebrew they wont last long against a mighty sony onslaught unless you need a chip as well to do it.
 
Alpha2 posted on Apr 1 2004 at 04:00 AM said:
The question is who's going to make an expansion device? And Like I said if it does have the specific function of allowing unsanctioned homebrew they wont last long against a mighty sony onslaught unless you need a chip as well to do it.
Exactally, even if its a completely legal device, sony doesnt care, they dont have to WIN the legal battles, they just have to bankrupt you. Sony has proven beyond the shadow of a doubt that they are willing to be ruthless. (see Bleem!)
 
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Alpha2 posted on Apr 1 2004 at 04:00 AM said:
The question is who's going to make an expansion device? And Like I said if it does have the specific function of allowing unsanctioned homebrew they wont last long against a mighty sony onslaught unless you need a chip as well to do it.
All games will need to be encrypted to run on the PSP. It will work like the PS2 where it has the copy protection and country code lockout. So even if you found an orifice to pump code into it, it wouldn't run without mod chips/hacks/cracks. I am not saying it is impossible but these devices are locked up pretty tight these days, even the Zodiac's protection is elaborate. Sony wants all of the code that is run on the device to go through them so they get their licencing money. Im sure they don't want us buying the unit to play emulators on it, unless THEY release the emulators. I hate to say it, but the GP32 may be one of the last great homebrew systems.
 
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have u read anything above?? lol sorry
its not a question of whether u could code something
its just how u would get it to run
even if you did mod it how are u gonna write UMDs??

and i seriously doubt that sony will release emus :p
 
diablo2 posted on Apr 2 2004 at 05:05 AM said:
have u read anything above?? lol sorry
its not a question of whether u could code something
its just how u would get it to run
even if you did mod it how are u gonna write UMDs??

and i seriously doubt that sony will release emus :p

The only way its going to be possible is if someone commercially manufactures a UMD that loads games from the MemoryStick. (Watch sony come down hard on the first person to try THAT!)
Or, if some game makes a slip up that can be taken advantage of via the EXT or USB ports like PSO on the GC does. (yeah thats gonna be fun....playing a portable system hooked up to your PC...such portability there...)
Or, even less likely, Sony gives the PSP the ability to load homebrewn, unlicensed games, that they make no money from, directly from the MemoryStick. (and hell will freeze over).

Thats all. There are no other real possibilities. You have a custom proprietary media format, that no device can write to, on a portable unit, with the best protect schemes to date, made by the largest game console manufacturer in the world.

All in all, the chances that the PSP will turn into a large homebrewn device don't look very good.

The only reason the PS1 and PS2 even had the small homebrewn scene they do have is because they use a widely available media format.

Honestly I would love nothing more than to see a large, easy to be a part of, homebrewn community for the PSP. With that power and backing it would become the best hand held ever. (it probably will be regardless of a homebrewn community)

But, realistically that has about as much of a chance of happening, as we have of Nintendo officially supporting homebrewn GBA emulators!
 
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come on-

people get around everything.

Both the GBA and Gamecube have decent homebrew scenes even though they use their own media. The only reason the GC homebrew scene isnt bigger is because people can do things easier on Xbox etc. When the PSp is launched it will probably be the only mainstream device that people will want to code for.
 
Best case scenario:

-PSP released
-PSP Gameshark created
-someone creates a PSP modchip
-Combo of modchip and gameshark allow loading/execution of code from a memory stick or through USB port into the system's ram.
-and homebrew development tools built for a system similar in design to the PS2(notorious for it's difficult programing language)

These things are not impossible, but I'd highly advise against the practice of holding your breath in anticipation...
 
declaration posted on Apr 2 2004 at 09:57 AM said:
come on-

people get around everything.

Both the GBA and Gamecube have decent homebrew scenes even though they use their own media. The only reason the GC homebrew scene isnt bigger is because people can do things easier on Xbox etc. When the PSp is launched it will probably be the only mainstream device that people will want to code for.
The GameCube "scene" is TINY. Nothing more than a few people. To "run" any of the games or programs on a GameCube, you must own PSO, have a ethernet adapter on your GC and PC and hook your PC up to your GC, load up PSO and "stream" the data from the PC to GC while you play. If you call THAT "getting arround it". Sure you can probably find a way to do the same thing with the PSP, but what good is a portable thats hooked up to your PC!? Thats not very portable.

And the GBA is not a valid example, it uses CARTS that are easily reproduced using a non propretary Flash memory media. You cant do that with the UMD.
 
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