The Psp Is Delayed!


Ganepark32 posted on Mar 28 2004 at 04:09 PM said:
Yeah and this gives gamepark more time to work on their commercial games. And hopefully we'll all be there buying to give the gp32 that little edge.
It doesnt matter if GamePark had 5 more years to develop commercially, it will NEVER be able to compete commercially with the games that PSP will release, plain and simple. Sony has all of the big name backers and the money, and the specs to oust even nintendo out of their throne. If you are trying to compare them commerically, the GP32 doesnt even come close.

However, I dont think anyone here actually purchased the GamePark32 for the commercial games, and I doubt anyone ever will. Sure if they get translated into english then some of them are a nice touch and may give someone already looking to buy the GP32, more reason to do so, but they will NEVER be able to compete with the games released for PSP. The GP32 focuses on 3rd party development and its userbase. Something which the PSP will not have. (not without expensive extra hardware, mods, and unofficial devkits).

I think many of the GP32 users will probably get a PSP, it will be a great system, it will satisfy the need for commerical games, all the while the GP32 satifies all the other needs.

Personally I want it to be released ASAP, I want to see nintendo knocked off their high horse. Something that only Sony can do. (They have done it before and they'll do it again).
 
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Daz_Genetic posted on Mar 29 2004 at 12:09 AM said:
diablo2 posted on Mar 28 2004 at 11:59 PM said:
what do u mean they'll be porting ps2 games

does it have enough power to do that
Apparently so.
holy shit

will they be able to get like ffx???
 
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Gamepark needs to create contracts with several outside programming game companies. Then they could have tons of new games coming out a few months after the release and when the PSP is in it's infancy. They they could get way ahead of the competition and do pretty well. :D
 
most of them are already taken

they would have to invest in new companies

or they just charge to much to program for it

they could go for companies like ea but they would charge them so much that it wouldn't be worth it
 
The PSP in a recent article was mentioned to be just a bit more powerful than the PS2. Although you probably couldnt fit an entire dvd game on one of the PSPs disks you could get graphics of the same quality (they;ll probably do all audio off the systems chip or maybe use heavily compressed audio files).

Anyway the issue isnt that the system will be delayed, we've known that for like 2 months and had numerous discussions since that announcement. The real issue is that comparing the PSP to the GP32 is like comparing a PS2 to a SNES. They're to completly different classes of system, it dosent mean either of them are bad for the other (after all we're clammoring for better SNES compatability for our GP32s!) it just means the large group of people that buy the PSP wont be buying it for the same reasons as people who buy the GP32.



The GP32 will likely be cheaper, by the time the PSP is in wide release. There will be a great deal of difficulty in createing a home brew scene for the PSP, on the other hand the GP32 is an easy platform for ameture programers. PSP for games with the depth of the newer generations, the GP32 for older generations "styled games,because it could very well approximate a SNES if people try to do so.
 
realistically though
psp will probably have a larger homebrewn scene than gp32 does even with the anti piracy stuff it has
 
diablo2 posted on Mar 29 2004 at 03:54 AM said:
realistically though
psp will probably have a larger homebrewn scene than gp32 does even with the anti piracy stuff it has
Its not really the anti piracy issue, its the fact that the games are distributed on 1 GB UMD (dvd like) disks that are encased in a special hard case.


Look at this realistically:

The PSP uses a special, custom 1 GB UMD. Like GameCube This is not standard DVD format, and cannot be written to in a DVD Burner. It is unknown if the PSP will read any CDs but its own (kind of like the GameCube only reads its own custom CDs). The UMD are also encased in a special case, something that would have to be reproduced unofficially, top this off with the fact that you would have to, more then likely, mod the PSP (if they ever end up making a modchip for it)

Now you cannot obtain blank UMD's, and there is no commercial writer for UMDs if you could, and it doesnt use carts so you cannot simply create a flash cart or adapter similar to a flash cart to use on the system, so you have no way to load up programs into the PSP unless you do some half assed hack through the ext port like you have to do with GameCube. (do you see a large homebrewn scene for GameCube?)

Even if you somehow managed to do all of that, or if the PSP reads MiniDVD's (doubtfull), thats alot of work, making the homebrewn scene (if one got started) expensive and for the very few elite that happened to have all of the equipment nessesary to play indie games on the PSP.

When you have GP32, Zodiac, and Gametrac all that require NOTHING except the regular operation of the unit, to have indie games, it doesnt look to good for the PSP as a homebrewn device.

I honestly dont see the PSP having a homebrewn scene.
 
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I'm pretty sure Bung will find a way of modding or making a peripheral to do homebrew, but the idea of strapping a Ford Cortina like device to a silky smooth handheld (and making it less portable) remains to be seen.

I'll buy one if they port FF7. Like I bought GP32 for Secret of Mana 2. :)
 
Well rumours also have it that it will play other games. Emulation for older consoles like SMS or megadrive. At the moment if this is true they won't do well with it till a couple of months down the line. And yeah the GP32 needs companies to make games. But from what ive seen capcom are making three titles and there is little info on them.
 
Akuma no Houkon posted on Mar 29 2004 at 11:25 AM said:
If sony was smart they would add a Sony MemoryStick port to it that you could load indie games/apps with using a FreeLauncher type program that will only load NON commercial games.

That would sell the PSP to just about everyone.
PSP is going to have a MemoryStick port. Sony announced this when they first revealed the specs.
 
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Daz_Genetic posted on Mar 29 2004 at 07:47 PM said:
Akuma no Houkon posted on Mar 29 2004 at 11:25 AM said:
If sony was smart they would add a Sony MemoryStick port to it that you could load indie games/apps with using a FreeLauncher type program that will only load NON commercial games.

That would sell the PSP to just about everyone.
PSP is going to have a MemoryStick port. Sony announced this when they first revealed the specs.
Yes but that would be for game saves, _not_ to have programs run off of.
 
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Akuma no Houkon posted on Mar 29 2004 at 08:02 PM said:
Daz_Genetic posted on Mar 29 2004 at 07:47 PM said:
Akuma no Houkon posted on Mar 29 2004 at 11:25 AM said:
If sony was smart they would add a Sony MemoryStick port to it that you could load indie games/apps with using a FreeLauncher type program that will only load NON commercial games. 

That would sell the PSP to just about everyone.
PSP is going to have a MemoryStick port. Sony announced this when they first revealed the specs.
Yes but that would be for game saves, _not_ to have programs run off of.
You don't know that for sure, so it's pointless to state that as fact.

Sony is the only major console manufacturer that actually supports home development. They brought out the Yaroze, they released a version of basic with the PS2, and they included full PS2 development possibilities with their Linux kit.

I know these are mostly token gestures, but to me they state that Sony is not against homebrew development, and they must take that into consideration when they release new hardware.
 
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Although it is _possible_ its highly unlikely. As this would be a very large selling point and would have been mentioned in any of the hundreds of interviews and press conferences that sony has done in reguards to the PSP. A big name company like sony doesnt just let something as huge as allowing 3rd party software to be run via the memstick slot, just go unsaid.

This doesnt mean that it doesnt exist as a feature, it very well may, but if it did, Sony would have used this as another selling point not only to oust Nintendo, but to give the Zodiac users (and those thinking about buying a Zodiac, or GameTrac, etc...) something else to chew on.
 
It might be possible but it'd also be very unlikely, sony dosent want any type of unchecked hombrew scene, the yaroze was somwhat limited and honestly never produced anything of much worth (I think they bought one or two game originally developed through it but that was it) The Linux kit was done just because they could do it and was never made widely availible.

The memory stick MIGHT be allowed to run some thigns but they'd probably be downloadable things that;d be coded into the full scale PS2 games (making it like the Dreamcast VMU games). concidering how they screwed up their own once cool mini disk technology to stop piracy I wouldnt be surprised to see them take ridiculous steps to stop un official emmulation.
 
diablo2 posted on Mar 29 2004 at 11:20 PM said:
every console ever has been cracked though
history will repeat
Actually the GameCube, has NOT been cracked, since it uses its own custom cd formats. The only thing you can do to play homebrewn or copied games on a GameCube is a nasty, slow, hack that requires a certain game to achive. (and the gamecube has to be hooked up to your computer at all times to play these games)

There is no homebrewn scene for the GameCube (there are a couple people doing little things, but nothing to base a community on). Just like there will not be one for the PSP. All of the other systems had one thing in common, they all used an easy to duplicate media format, (carts, normal cds, dvds), GameCube and PSP, however, do not.

It is possible to do, yes, someone will find a way, just like the nasy hack with GameCube, but it wont be a way that many people will enjoy, defintly not enough to create a homebrewn scene arround.

Lets say, for instance, that the way they create homebrewn works, functions in the same way the GameCube system does (not too far off, since they both use custom CD formats). If this was so, you would have to have your PSP hooked up through the network hub on your PC. Not very portable now is it? Hell if you have to hook it up to your PC to play SNES games on it, why not just play the damn games ON your PC?

Also, in ages past, no one had the OPTION of using a commercial system that already allows for homebrewn games. So they had to make do, find hacks and work arrounds to play stuff on their consoles and handhelds, today, however, we have GP32, Zodiac, and the GameTrac.

Bottom line, even if they manage SOMETHING, there are so many better, easier, OFFICAL, alternatives out there, that its a waste of time and effort.
 
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The GC fdisk format hasnt been cracked, but it is possible to connect ure GC to ure PC, ure PC then acts as a harddrive and it can then run linux and linux supported games, cracked games are possible but i dont know if they are being used yet.
 
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