HI
Thanks to hmn and sebt3 sources i have compiled a GP2X F100/F200 version of Zelda ROTH (for now ).
In my version i have removed Wiz battery status ( i have introduced a new #ifdef USE_WIZ_BATT for this in the code )
Changed this in Audio.cpp
and in Main.cpp to disable the mouse cursor
and the game runs very well (with sound and music ) with no freeze (tested for 10 min of play...)
In the next few hour i will submit to the archive.
Thanks to hmn and sebt3 sources i have compiled a GP2X F100/F200 version of Zelda ROTH (for now ).
In my version i have removed Wiz battery status ( i have introduced a new #ifdef USE_WIZ_BATT for this in the code )
Changed this in Audio.cpp
Code:
//SOUND = ( Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) == 0 );
SOUND = ( Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 512) == 0 );
and in Main.cpp to disable the mouse cursor
Code:
#ifdef USE_WIZ
// Wiz has native 320x240 resolution, so draw to screen directly...
// (no scaling)
SDL_Surface* gpScreen2 = gpScreen;
// Wiz is joystick controlled...
SDL_Init( SDL_INIT_JOYSTICK );
SDL_JoystickOpen( 0 );
[b]SDL_ShowCursor(SDL_DISABLE);[/b] //added by Farox to disable the cursor
#else
and the game runs very well (with sound and music ) with no freeze (tested for 10 min of play...)
In the next few hour i will submit to the archive.