sebt3
homebrew player (P. & C.)
A french open source coder is fan of Zelda. So he created 3 games.
They are best decribe by it's author there.
Here are the PNDs :
- Zelda : Return Of The Hylian
- Zelda : Oni Link Begin
- Zelda : Time to Triumph
Change since last "release" :
- Changed to a timidity patch that is small and don't make these freeze. So size matter and freeze are gone
- Code based on hmn work. So many thanks for bug fixes and all
- Key mapping is the Snes one
- Using a fast and clean software scaller
Known bugs :
The texts don't reflects actuals controls (Sorry, I'm lazy...). But sources are included in each PND
To build (with djwillis toolchain) set these first :
To build use "make" (Note that the "-DPANDORA" is mandatory to build the pandora code...)
I hope you like these
They are best decribe by it's author there.
Here are the PNDs :
- Zelda : Return Of The Hylian
- Zelda : Oni Link Begin
- Zelda : Time to Triumph
Change since last "release" :
- Changed to a timidity patch that is small and don't make these freeze. So size matter and freeze are gone
- Code based on hmn work. So many thanks for bug fixes and all
- Key mapping is the Snes one
- Using a fast and clean software scaller
Known bugs :
The texts don't reflects actuals controls (Sorry, I'm lazy...). But sources are included in each PND
To build (with djwillis toolchain) set these first :
Code:
export CFLAGS="-DPANDORA -O3 -pipe -march=armv7-a -mtune=cortex-a8 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -ffast-math -fsingle-precision-constant"
export CROSSTOOL="$SDK_PATH/bin/$TARGET_SYS"
export CXX=$CROSSTOOL-g++ CC=$CROSSTOOL-gcc STRIP=$CROSSTOOL-strip
I hope you like these
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