namco
Member
This is the first version of ZeeSpace a rendering engine by David Olofson.
The original website of zeespace is here
It is quite slow so you may not be able to exit out of the program. This'll probably be because of the floating point in the program, however, the reason why I included this (even if it is slow) is that someone may want to use it as a basis for their game.
ZeeSpace-0.1-1 on the gp2x archive
ZeeSpace-0.1-1 on my website if the above doesn't work
Controls (if you can get it to work ):
L = Cycle display graphs (2D or 3D, depending on pitch, Z graphs, Z channel and Intensity channel)
L + R = Quit
Vol Up = Increase scale
Vol Down = Decrease scale
X = Toggle bump mapping
Y = Toggle shadow
A = Toggle blocks
START = Moves the blocks
The source code is included in the program.
The original website of zeespace is here
It is quite slow so you may not be able to exit out of the program. This'll probably be because of the floating point in the program, however, the reason why I included this (even if it is slow) is that someone may want to use it as a basis for their game.
ZeeSpace-0.1-1 on the gp2x archive
ZeeSpace-0.1-1 on my website if the above doesn't work
Controls (if you can get it to work ):
L = Cycle display graphs (2D or 3D, depending on pitch, Z graphs, Z channel and Intensity channel)
L + R = Quit
Vol Up = Increase scale
Vol Down = Decrease scale
X = Toggle bump mapping
Y = Toggle shadow
A = Toggle blocks
START = Moves the blocks
The source code is included in the program.