Pickle
Mega GP Mania
The ioquake2 that i released a while back has never been too stable. I became aware of an more up to date quake 2 engine called yamagi quake2, Taking a look at the source code proved the point even more that this was a nice engine to try to port. So heres the current result.
This is a direct rewrite of the OpenGL code to be ES compatible. It has been very stable. There are some slowups like during explostions, maybe theres a better way to handle.
Get on the repo here
http://repo.openpand...p=quake2.pickle
Caanoo and Wiz Versions
http://www.gp32x.de/board/index.php?/topic/63039-yamagi-quake2-opengl-es-caanoo-and-wiz/page__gopid__965705&#entry965705
Original Source
http://www.yamagi.org/quake2/
Converted Source
pickle.gp2x.de/source/yamagi_quake2_src.zip
This is a direct rewrite of the OpenGL code to be ES compatible. It has been very stable. There are some slowups like during explostions, maybe theres a better way to handle.
Get on the repo here
http://repo.openpand...p=quake2.pickle
Caanoo and Wiz Versions
http://www.gp32x.de/board/index.php?/topic/63039-yamagi-quake2-opengl-es-caanoo-and-wiz/page__gopid__965705&#entry965705
Original Source
http://www.yamagi.org/quake2/
Converted Source
pickle.gp2x.de/source/yamagi_quake2_src.zip
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