Pickle
Mega GP Mania
Ive been working with the yamagi quake2 port and it now works on the caanoo and wiz with OpenGL-ES acceleration. It runs pretty well for the caanoo and wiz.
So far I have not seen any textures drop and without needing to shrink any of them.
The wiz version does have a hack to decrease memory use, I had it lock up once. So long periods of playing may cause it to lock up.
All buttons can map to a key, and a/b/x/y are all enabled to trigger maps if pressed at the same time, for instance A+X will do F1.
Expansion support is provided, but i didnt test on the caanoo or wiz.
I used the quake 1 bar graphic for caanoo, so if anyone comes up with a better one ill include it.
Caanoo
http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,30,844
Wiz
http://dl.openhandhe...?0,0,0,0,30,584
Original Source
http://www.yamagi.org/quake2/
Converted Source
pickle.gp2x.de/source/yamagi_quake2_src.zip
So far I have not seen any textures drop and without needing to shrink any of them.
The wiz version does have a hack to decrease memory use, I had it lock up once. So long periods of playing may cause it to lock up.
All buttons can map to a key, and a/b/x/y are all enabled to trigger maps if pressed at the same time, for instance A+X will do F1.
Expansion support is provided, but i didnt test on the caanoo or wiz.
I used the quake 1 bar graphic for caanoo, so if anyone comes up with a better one ill include it.
Caanoo
http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,30,844
Wiz
http://dl.openhandhe...?0,0,0,0,30,584
Original Source
http://www.yamagi.org/quake2/
Converted Source
pickle.gp2x.de/source/yamagi_quake2_src.zip