Epicenter
Well-Known Member
I recently contacted Gamepark with my suggestions for what I feel to be the best SoC (chipset) of choice, the Samsung S3C2460, as well as an 320x240 LCD or 640x480 LCD on the full XGP unit to match the XGP Mini, GP2X and meet aspect ratio demands of emulators, existing homebrew applications, ports from other systems (most notably PCs) and to ease development for both platforms. This is an excerpt of my recieved response:
In order to organize the schools of thought on these forums and make clear which is the most preferred selections for this machine, I am proposing a few different polls in this thread. For those unfamiliar with the issue of an SoC selection of MagicEyes VRENDER-3D vs. Samsung S3C2460, I refer you to a previous thread of mine (http://www.gp32x.de/board/index.php?showtopic=30903), and here is a basic rundown of different features between the two ...
MagicEyes VRENDER-3D Specifications:
---
- ARM920T 200 MHz processor with 16/16KB data/instruction caches
- Suspected PowerVR RS "MBX Lite" 2D/3D Accelerator
- MPEG4 Hardware Decoding
- No JPEG Decoding support
- No Floating Point, Vector Processor or DSP
- 1.8v Power input
Samsung S3C2460 Specifications:
---
- ARM926EJ-S (920T code-compatible) at 266 MHz with 16K/16K cache
- ARM VFP9-S Floating Point/Vector Coprocessor with up to 273 Million Floating Point Operations/sec.
- PowerVR RS "MBX Lite" 2D/3D Accelerator
- 16-bit Fixed-Point DSP with support for memory access simultaneous to the ARM926/VFP9/MBX
- Realtime Hardware MPEG-4 decoding/encoding support
- Hardware JPEG decoding/encoding support
- 1.5v lower-power operation
Regarding the resolution of the LCD used in our product, XGPmini uses 320x240 (4:3) LCD and XGP uses 480x272(16:9) LCD. At this time we have no plans to change the resolution of the LCD used in our devices. However, since the development of the two devices isn’t finished, we may change the LCD of XGP if the demand for 4:3 type of LCD is huge. Installing D-pad instead of analog stick is being considered internally. Initially, we installed analog stick to motivate people to come up with innovative and creative game or other content, but since d-pad is more preferred and less expensive we are thinking of changing the analog stick to d-pad. Lastly, using Samsung's S3C2460 in XGP and XGPmini is being considered.
Thank you for your interests in our products and hope to hear back from you again.
In order to organize the schools of thought on these forums and make clear which is the most preferred selections for this machine, I am proposing a few different polls in this thread. For those unfamiliar with the issue of an SoC selection of MagicEyes VRENDER-3D vs. Samsung S3C2460, I refer you to a previous thread of mine (http://www.gp32x.de/board/index.php?showtopic=30903), and here is a basic rundown of different features between the two ...
MagicEyes VRENDER-3D Specifications:
---
- ARM920T 200 MHz processor with 16/16KB data/instruction caches
- Suspected PowerVR RS "MBX Lite" 2D/3D Accelerator
- MPEG4 Hardware Decoding
- No JPEG Decoding support
- No Floating Point, Vector Processor or DSP
- 1.8v Power input
Samsung S3C2460 Specifications:
---
- ARM926EJ-S (920T code-compatible) at 266 MHz with 16K/16K cache
- ARM VFP9-S Floating Point/Vector Coprocessor with up to 273 Million Floating Point Operations/sec.
- PowerVR RS "MBX Lite" 2D/3D Accelerator
- 16-bit Fixed-Point DSP with support for memory access simultaneous to the ARM926/VFP9/MBX
- Realtime Hardware MPEG-4 decoding/encoding support
- Hardware JPEG decoding/encoding support
- 1.5v lower-power operation
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