Cruel
Member
Wow! Wow! Great game indeed!
I couldn`t even dream, that it would work on GP2X!
Good luck with it!
I couldn`t even dream, that it would work on GP2X!
Good luck with it!
um, i think you and some others have the wrong impression of what I have done so far and what the original developer has done.InsertFaveGameNameHere said:Wow progress seems to be fairly rapid. So if you're working on the controls, how far aware are we from seeing a beta then? I wish I could help really...
So weird though, this is one of the games I thought 'would be amazing to see this on the 2X...' and within a month of me finding out about the 2X (and buying one not long after) its on its way. Amazing. Next someone will do an Elder Scrolls: Arena port...*looking around hopefully*
Well I personally dont have any influence on how fast the engine is completed, but I can make sure it will work on the GP2X when it is finished.Cruel said:Uh, oh.. well okay, we will wait
But all this sounds so exiting..
Keep it up, please.
Pickle said:Well I personally dont have any influence on how fast the engine is completed, but I can make sure it will work on the GP2X when it is finished.Cruel said:Uh, oh.. well okay, we will wait
But all this sounds so exiting..
Keep it up, please.
Update for the day, sound is working FINALLY! (only for win32 so far, havnt tried on GP2X yet.)
Second Update: GP2X controls added and they work!, isnt continous motion yet though. Some other bugs are popping up in the main menu. Also SDL_sound isnt linking in right, so no sound on GP2X yet.
I started with the setup put together by Yaustar, RC4. Which has the devkit and open2x tool chains. Im using the devkit chain at the moment.DJWillis said:Simple reply. Awesome .
BaK is great and getting it running on the 2X is a very good thing
As for sound, xBaK uses a MIDI engine if I remember and SDL_Sound (been a long time since I glanced at the code, I was looking at a 2X port myself). Have you got the necessary libs setup in your tool chain?
Mr 2X said: