Pickle
Mega GP Mania
(please dont upload to main news yet)
Hi all,
Ive been watching a port in progress for BAK for a little while now and have always thought a port could be done on the GP2X. Well i finally decided to take a dive into it.
With some minor tweaks I was able to compile the application with the devkitGP2X (open2x compiles too)
Its also running in the windows build, although it stops when it looks for the data it needs.
The engine works by using the data files from the CD, I dont have those with me at the moment. So i cant test the full functionality of the program. I would like to try it later tonight.
So in summary this looks very good. Once i get a little more familiar with how XBak works I think I can add GP2X controls. If i remember right I think most the controls were through the mouse.
Remember this engine isnt done yet so its not a playable game yet.
XBak homepage: XBak
Hi all,
Ive been watching a port in progress for BAK for a little while now and have always thought a port could be done on the GP2X. Well i finally decided to take a dive into it.
With some minor tweaks I was able to compile the application with the devkitGP2X (open2x compiles too)
Its also running in the windows build, although it stops when it looks for the data it needs.
The engine works by using the data files from the CD, I dont have those with me at the moment. So i cant test the full functionality of the program. I would like to try it later tonight.
So in summary this looks very good. Once i get a little more familiar with how XBak works I think I can add GP2X controls. If i remember right I think most the controls were through the mouse.
Remember this engine isnt done yet so its not a playable game yet.
XBak homepage: XBak