Release WitchBlast


ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
9,330
Age
52
Location
France, near Lyon
Here is WitchBlast, a opensource Action RogueLike.
preview1.png

The game use SFML2, and glshim.
It's working well on Gigahertz, but can be a bit slow on CC, so I used some shinking of textures (on CC and Rebirth).

/!\ On CC, you need a swapfile for it to run /!\

The keymap has been adapted to the Pandora, and moving is on the DPad and fire on ABXY. Both Shoulder buttons are also used, along with Space and Enter.

History log
=========

Build 02
-------------

  • Fresh build
  • Used tremor instead of vorbisfile
  • Updated libs
Build 01
-------------

  • Initial build
  • Some pandora customization (keymap, fullscreen).
PS: This port is my #256 on the repo, 8bits limit acheived!
 
Last edited:
Nice. I love the Action RogueLikes. So many game this Christmas!
 
I have updated that game, with a fresh build and updated libs. I have also swtiched vorbisfile to tremor. It should be faster now (it plays at a nice 20+ fps on my Gigahertz).

In case you don't know this game, it's similar to "The Binding of Isaac" and is a very good clone.

Build 02
-------------

  • Fresh build
  • Used tremor instead of vorbisfile
  • Updated libs
 
PS: This port is my #256 on the repo, 8bits limit acheived!
So you will run in a 8bit integer overflow for the next port and port OpenYahtzee again? ^^

Edit: Oh, the original post is quite old... Well, let's keep this post for the lulz...
 
^^
Nah, I upgraded to 16bits since them... I'm at 306 now :D
I will react again in one of your Pandora or Pyra ports when you reached the limit of the 16 bit number. :oops:
 
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