Hello after Pyra i just released Wipeout Rewrite for Pandora.
The game is a re-implementation of the 1995 PSX game wipEout. This re-implementation is done using SDL2, GL and GLEW libs.
More info in the author blog: https://phoboslab.org/log/2023/08/rewriting-wipeout
Where you can find also the game datas needed to run the game, as i didn't included to avoid legal problems.
Note that the author blog may or may not provide in the future a link to a ZIP file containing all files needed.
Once you have the game datas, uncompress it into appdata/wipeout_remaster/wipeout directory.
Pandora port is based on a different codebase, a fork for MorphOS that added GL-Legacy a more compatible code with old machines.
Pandora port run with the help of GL4ES library of ptitSeb.
Controls are adapted for my taste, but you can change it on the options menu.
Enjoy and let me know how it run on your Pandora.
With version 0.1.0.2 on a CC Pandora the game runs fine @600Mhz, so no need to overclock anymore.
The game is a re-implementation of the 1995 PSX game wipEout. This re-implementation is done using SDL2, GL and GLEW libs.
More info in the author blog: https://phoboslab.org/log/2023/08/rewriting-wipeout
Where you can find also the game datas needed to run the game, as i didn't included to avoid legal problems.
Note that the author blog may or may not provide in the future a link to a ZIP file containing all files needed.
Once you have the game datas, uncompress it into appdata/wipeout_remaster/wipeout directory.
Pandora port is based on a different codebase, a fork for MorphOS that added GL-Legacy a more compatible code with old machines.
Pandora port run with the help of GL4ES library of ptitSeb.
Controls are adapted for my taste, but you can change it on the options menu.
Enjoy and let me know how it run on your Pandora.
With version 0.1.0.2 on a CC Pandora the game runs fine @600Mhz, so no need to overclock anymore.
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