ivanovic
Active Member
- Joined
- Aug 4, 2006
- Messages
- 784
Hi everyone!
In the last weeks grzywacz was working hard on making Wesnoth run on the GP2X. There now is a pre Alpha (only barely playable) available: wesnoth-gp2x-preAlpha-100506.tar.bz2
As I did state in the included readme we still have several problems left. The main problems are the general speed and the ram usage. The sources used for building this binary were taken directly taken from svn trunk: http://www.wesnoth.org/wiki/WesnothSVN
All the changes needed to improve the gp2x version will also go into that tree since it is not "only" some port but part of the main project.
If you want to help us improve the game for the gp2x (or in general) it would be great if you contacted us in the irc channel #wesnoth-dev on irc.freenode.net or in the official wesnoth forums . All help we can get is really appreciated. Somehow we might be able to get it work without "external" help from you, but it might take quite long...
Greets,
Nils Kneuper aka Ivanovic
In the last weeks grzywacz was working hard on making Wesnoth run on the GP2X. There now is a pre Alpha (only barely playable) available: wesnoth-gp2x-preAlpha-100506.tar.bz2
As I did state in the included readme we still have several problems left. The main problems are the general speed and the ram usage. The sources used for building this binary were taken directly taken from svn trunk: http://www.wesnoth.org/wiki/WesnothSVN
All the changes needed to improve the gp2x version will also go into that tree since it is not "only" some port but part of the main project.
If you want to help us improve the game for the gp2x (or in general) it would be great if you contacted us in the irc channel #wesnoth-dev on irc.freenode.net or in the official wesnoth forums . All help we can get is really appreciated. Somehow we might be able to get it work without "external" help from you, but it might take quite long...
Greets,
Nils Kneuper aka Ivanovic