I was commenting at a blog by Gonetz, the author of both Glide64 and GLideN64 graphics plugins for the N64 emulators. I was wondering if he or somebody else could port his GLideN64 plugin to the Pyra system but with full support included assuming there is support for GL ES 3.0 or 3.1 API. He's said that for mobile devices that support only GL ES 2 he's had to truncate or cut off some features from his latest plugin to get it working on them.
So I'm wondering if the team will add driver support in the Pyra for GL ES 3 or 3.1. Else wouldn't they consider an upgrade to a newer PowerVR chip at just the next step up from series 6-- onwards?
This is the comment I made over at Gonetz's blog:
"Nice! Hope someone can port your plugin (and Mupen64Plus AE) to the new Pyra handheld device once it's out. But it probably won't support GL ES 3.0/3.1 unfortunately as I realised by looking this up after checking the Pyra's specs page: http://www.notebookcheck.net/PowerVR-SGX544MP2.125344.0.html.
It says that it only supports DX 9.3 and GL ES 2.0. Oh no. So does that mean that your full plugin package won't be supported, but instead be truncated for that platform?
However this one: http://blog.imgtec.com/powervr/the-powervr-sgx544mp-a-modern-gpu-for-todays-leading-platforms
says: "Thanks to the PowerVR architecture, SGX544 is capable of exceeding both OpenGL ES 2.0 and DirectX9_3 requirements, making it ideal for tablets, computing devices and smartphones."
"Not only that, but we have recently pushed the boundary for all existing PowerVR Series5XT GPUs with a new series of API extensions which include OpenGL ES 3.0 features like MRTs, occlusion queries, seamless cube maps, sampler access from vertex shaders, floating point textures, GLSL full-precision floating point, R and RG textures, min/max blends, and multisample render buffers."
Is it possible for the Pandora/Pyra team to add in graphics drivers for Pyra to support GL ES 3 and 3.1?
However they could have instead upgraded to the next step up as the PowerVR series 6-- and above do support GL ES 3.1! Perhaps you could offer advice to the Pandora team about this?
http://en.wikipedia.org/wiki/PowerVR"
Your thoughts?
So I'm wondering if the team will add driver support in the Pyra for GL ES 3 or 3.1. Else wouldn't they consider an upgrade to a newer PowerVR chip at just the next step up from series 6-- onwards?
This is the comment I made over at Gonetz's blog:
"Nice! Hope someone can port your plugin (and Mupen64Plus AE) to the new Pyra handheld device once it's out. But it probably won't support GL ES 3.0/3.1 unfortunately as I realised by looking this up after checking the Pyra's specs page: http://www.notebookcheck.net/PowerVR-SGX544MP2.125344.0.html.
It says that it only supports DX 9.3 and GL ES 2.0. Oh no. So does that mean that your full plugin package won't be supported, but instead be truncated for that platform?
However this one: http://blog.imgtec.com/powervr/the-powervr-sgx544mp-a-modern-gpu-for-todays-leading-platforms
says: "Thanks to the PowerVR architecture, SGX544 is capable of exceeding both OpenGL ES 2.0 and DirectX9_3 requirements, making it ideal for tablets, computing devices and smartphones."
"Not only that, but we have recently pushed the boundary for all existing PowerVR Series5XT GPUs with a new series of API extensions which include OpenGL ES 3.0 features like MRTs, occlusion queries, seamless cube maps, sampler access from vertex shaders, floating point textures, GLSL full-precision floating point, R and RG textures, min/max blends, and multisample render buffers."
Is it possible for the Pandora/Pyra team to add in graphics drivers for Pyra to support GL ES 3 and 3.1?
However they could have instead upgraded to the next step up as the PowerVR series 6-- and above do support GL ES 3.1! Perhaps you could offer advice to the Pandora team about this?
http://en.wikipedia.org/wiki/PowerVR"
Your thoughts?