demos!
and.. it's the logical (and much delayed) successor of the amiga AGA and atari Falcon machines. i should already have gotten a gp32, i think.
what i really like about the GP2X:
1) that there is an, admittedly small, demoscene for it.
2) it's fixed hardware. no bullshit driver issues or software compatibility API's like on pc and every pseudo amiga or atari clone. you can just hack into the hardware if you want to optimise. fuck PC, generic shit sucks and is only good as a toolbox.
3) emulation. seriously, i'm having a blast with all those megadrive games i missed out on in the old days..
4) the homebrew and commercial games releases. payback, ruckman,vektar, that crazy flesh chasmer thing.. and loads more i didn't try yet!
5) that there are tools and hardware being developed for it. the cradle is just the bomb.. view pdf's the mouse in x windows hahaha. now i saw there is an alternative BoB housing? wtf?!
also the devkits and libs seem to be rapidly evolving.. it's teh shit!
6) i really like developing on it. the first port of an effect i did was done in 1 hour flat. just use C(++) + SDL and it runs without problems, really sweet. add some assembler? no problem, just use the standard GNU stuff you know already =) remote debugging? also no problem.
7) the efficiency of the design: just take a standard multi-purpose SoC, wire it up to a board with some peripherals, and presto: a cheap and reliable handheld. damn
with SD cards, instead of custom formats costing zillions and a standard TV out.
8) the whole community is just so damn alive, reminds me to the good old days on ST and Falcon, damn
) it's a bit less cosy or helpful.. but, it still rules.
disadvantages: not many, but:
1) it's philosophy towards software is open, and maybe a bit too much:
- firmware loading takes -long-, maybe a full linux is too bloated afterall.. i still gotta try open2x, though.
- no led's for disk access and such stuff.. it's a shame they made these led's completely open to the application programmer.. should have been hardwired to some hardware monitoring system. also the volume buttons may be used for any purpose.. annoying.
2) no 3d hardware. this would have made it kick the psp's ass completely.
3) emulation ongoing stuff: no full framerate SNES emulation (yet! i'm still hoping for it). caSTaway emu is nice but i would love STEem or SainT (and both are closed source, bah...) but ok, none of those ST emus on any other handheld, either.. so that's no complaint.