yeah, my goal was turn based (I should've pointed that out
, and skinnable .. ie: unit configuration described in a file with refersw to artwork to use, so be in modern or fantasy would be irrelevent to the engine per se. (Mostly fantasy implies they have various abilities such as spell casting and such, but that would be way down the road.)
AdvanceWars is the sort of thing I'd be steering away fomr a bit .. not that theres anythign wrong with AW, but I'm not up to that levle of quality
But more to point .. those more modern gtames tend to be small area of play and veyr keenly crafted levels and situations to put you into a specific conflict; I'm talking about large theatre of war (large maps), and when you move a unit into another they ifhgt it out right there.. no side-view animated combat, just blam blam and one unit lives (or another retreats possibly
-- really, I'd aim small and then grow it over time.
It seems theres definately some interest (probably more from the Advance Wars crowd since thosre types of games have been so enormously popular of late), and from the old school like me; mostly it'd be a fun project, and sounds like lots of peopel would take a look, so I'll see more seriously about it
Now if only I had as much free time as I did 3 years ago
jeff