And where does that leave those of us who use Mousepad all the time and don't ever touch Abiword, exactly? Basic text editors are *very* useful (and very small), I wouldn't recommend removing them.chame said:I recomend to remove some programs, like [snip], the notepad (there is already an advanced text editor)
Their usefulness tell a different story.Sphinxter said:Their sales numbers tell a different story.
How much are you spending on consoles? I picked up my last Genesis for $8. I got an SNES with several controllers and games (including Super Mario World and Super Mario All-Stars) for $1. Not typical, but it suggests where the market is.KodeIn said:That said I'm going to own my first Sega Console! It's going to be strange having a Genesis gamepad in my hands. :huh:
I hope I'll have money to re-buy a NES and a SNES soon…
You could do 2D rendering in hardware using textures quads(made up of 2 tris) rendered in an orthographic projection in OpenGL. In thoery it's quite simple to do, however I don't know if the functions exist in ES. Will have to look that up...WizardStan said:3D acceleration: anything that uses OpenGL(ES), which is pretty much everything that is 3D now. There isn't some switch that can be flipped on and off: either the program makes openGL calls which uses the hardware, or it draws to a flat surface in software; it's entirely up to the program to make these choices. I don't think any of the 3D games that are available even have a software rendering mode. Maybe the Doom engines do, but they hardly exemplify a good benchmark. But the Quake games and Mupen64 are all using the 3D hardware, at least.
I wonder how I can put that into a videoIorgy77 said:Less delays, more actual progress and a team that supports the community that supported them for the last two years.
Put Psycho Pinball in dosbox or The 7th guest in scummvmEvilDragon said: