dflemstr
It's a ball.
This won't work with LuxRender since it is an unbiased renderer, and we basically just got a "shell" (as you've noticed) of the case that has thickness 0. LuxRender doesn't work with things that are that thin since it basically sees them as void then (because nothing IRL has thickness 0). See above for the artifacts you get because of this.atomicthumbs said:A texture would be nice
anyway I'm gonna try this with LuxRender later
I'm manually recreating a *fake* interior (EDIT: Or I might just seal up all the holes, a lot easier) to make it possible to use the model with Lux. I will see how far I get tonight; there's a LOT of vertices that need to be created
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