bzar
A Commando
I don't think there are any franchises I hope would just stop, but they could make some less often and use those resources to try out some new stuff. Annual sports game iterations are a good example. The differences between some of the iterations there feel more like stuff for updates, or at most expansions, but not new games.
I guess what I'd really want is for game developers to stop making games they think would bring the most income and start making the games they want to make. I know no one in the games industry that wants to do endless bland sequels after bland sequels. Of course that's why we have the indie scene. The commercial (I don't know what to call it actually, indie games are commercial too) scene is bound by responsibility to its shareholders to make the most income they can. So I guess I understand why some franchises get overstretched.
Loved all the recent Mario iterations (SMG 1 & 2, NSMBWii) and even the occasionally bashed Metroid sequel that came out a while ago (though it wasn't as close to super metroid as I hoped it to be). Looking forward to my preordered next Zelda iteration.
I guess what I'd really want is for game developers to stop making games they think would bring the most income and start making the games they want to make. I know no one in the games industry that wants to do endless bland sequels after bland sequels. Of course that's why we have the indie scene. The commercial (I don't know what to call it actually, indie games are commercial too) scene is bound by responsibility to its shareholders to make the most income they can. So I guess I understand why some franchises get overstretched.
Loved all the recent Mario iterations (SMG 1 & 2, NSMBWii) and even the occasionally bashed Metroid sequel that came out a while ago (though it wasn't as close to super metroid as I hoped it to be). Looking forward to my preordered next Zelda iteration.