The good news about the $699 price is that people are happy to pay it for the 1Ghz units, we're actually really thankful about the number of orders everyone is placing, [...]
Hm. I had already suspected that it would surprise you, but still it surprises me that this does in fact surprise you...
Obviously 1 <MONEY> is worth more to some than it is to others -- some people can afford to spend more money on something than others. This is one of the reasons things like Kickstarter or the Humble Indie Bundles are working so well: they inherently respect that the worth of 1 <MONEY> is relative, which is true progress for once (finally, may I add!), and that is automatically respected by a lot of people.
What's also obvious is that there are a lot of people who do not want to see the Pandora project die. The same principle as above applies, so it's not surprising that there are people who order a 1GHz Pandora at 699$. Some people might just want to own a Pandora with 1GHz for what it can do that other devices including the 600MHz Pandora don't, but some people out of that subset still can afford 699$ enough that they will buy it, too. Most of the current 1GHz orderers are probably some of both.
So, it's both true: there are quite a few people who would buy a Pandora at 600$-700$, but utilizing the simple principle of demand and supply to extrapolate that it's a generally acceptable price is (and has always been) a bad thing to do, to say the least, or at least that's the way I see it. Thus, to be able to get a better overview over what individual people /
might/ *truly* think is an acceptable price, I propose the following:
Allow people to pay more for a Pandora than its actual price of 600-700$ (or 499$, or whatever the 'base price' for a certain Pandora). People who buy a Pandora are allowed to freely split the excess money à la Humble Indie Bundle between:
- Fund for people who cannot afford to pay the base price or do not want to pay the base price (some of the money will be used for management purposes) <-- "...do not want to pay the base price" for the unlikely case that too much money will pile up.
- OpenPandora (bound to lowering the Pandora's base price)
- OpenPandora (bound to development of future products)
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And while we're at it:
Make regular Pandora coding competitions. Allow people to buy the winning PNDs individually in addition to being able to download them for free, where buyers can freely split their money between:
- Author(s) of PND
- Price money for 1st winner of next competition
- Price money for 2nd winner of next competition
- Price money for 3rd winner of next competition
- Price money for 4th winner of next competition
- Price money for 5th winner of next competition
- OpenPandora-initiated gameplay project
- The Electronic Frontier Foundation
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...these are ideas that are not fully thought-through. Is anything of this feasible? This is quite off-topic here, so if it requires discussion, please don't hesitate to open a separate thread, anyone.