SeriouslyMike
Still Fresh
Told ya, I'm stupid, bear with me. Also - the processors I had in mind are Gekko (486 MHz), Emotion Engine (300 MHz) and that 333MHz thing they put in PSP. I'm guessing that emulating PS2 would be very hard if not impossible due to EE being a 64-bit processor (you can't squeeze a 64-bit instruction through a 32-bit processor like ARM... I think), but the remaining two are 32-bit ones. Graphic chipsets, considering they're pretty dated already, should not be very problematic. The catch is, if we lug the functions of all that WTF hardware onto main processor, emulating the Gamecube may end up using all the Pandora's power if not needing more than it can provide.Moxie said:That depends on what the processors in question are, what the speeds involved are, how similar the RISC instruction sets are (RISC is a philosophy in processor design, it is not an instruction set) and a bunch of other factors. Mind, that is only about the processors. When you want to emulate consoles, emulating the main processor is the easy thing - it is the weird hardware surrounding it that is the most problematic.
Also - so, Win32 games are right out. Oh well, shit happens. We still have OpenTTD and FreeCiv, to say nothing of LinCity .
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