What are you playing this weekend/these days?


You can see you already lose a lot of people after level 1. And this I see with many games.
Oof, true: Only 63,7 % of GOG Galaxy players made it past the tutorial of SKALD.

For a long time I wished I could play Red Steel for Wii but it requires that precision upgrade thingy for the Wiimote which I never got. Apparently one of their studios made ZombieU which I also never played but watched two or three different let's-plays from start to finish I liked the idea and execution so much. The only game I know of - there might well be others - that used the WiiU controller screen in a really smart way. Might be worth getting a console just for that title.
Played only Far Cry 1 and 2, lost interest with the latter. 1 was very good, expecially before it was patched to allow saving anytime. IIRC I 100%ed Grow Up and Grow Home - those are chill and unique exploration games. I well enjoyed Sands of Time, liked Splinter Cell a lot back in the day and Beyond Good & Evil is actually one of my all-time favourite games, finished it three times so far. Such a lovable game. Might be worth getting the HD version of that.
 
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Just finished Lost in Play. It's a puzzle game that's beautifully drawn and animated in the style of Gravity Falls. Great music, too. Nice little brain teasers. I'd play more of that. Reminds me of Puzzle Agent. Recommended!

Edit: Returned a Steam game for the first time, Marvel's Midnight Suns. The characters are insufferable and the gameplay couldn't capture me in the first 45 minutes. Also too many cutscenes.
 
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When I noticed this was part 2 I couldn't resist and started playing part 1. It actually starts where I stopped in part 2, as it apparently has a flash-back to part 1. Part 1 is a bit hard with all the combine sentry guns.

 
Just finished Anna's Quest, point'n'click from the Deponia devs. It was alright, nothing to write home about.
 
I've finished all Deponias, Dark Eye Chains of Satinav, the Edna games, A New Beginning. I'm kinda half-way through Night of the Rabbit and Whispered World. I think Anna's Quest is the weakest of their titles and the Deponias are their best with quite a big difference between those two.
 
When I noticed this was part 2 I couldn't resist and started playing part 1. It actually starts where I stopped in part 2, as it apparently has a flash-back to part 1. Part 1 is a bit hard with all the combine sentry guns.


I finished part 1 in about 4 hours.
Playing Half-Life from the combine perspective is interesting. The game is harder than regular Half-Life, puzzles sometimes didn't direcly have logical next steps for me. But usually looking around makes it click as there are visual cues.
For a free experience it's good, it was enjoyable. With a bit of polish I might even have been worth paying for.
 
Finished the remake of Sherlock Holmes The Awakened. The graphics and voice acting are very good, the story is Lovecraftian. Thankfully it doesn't try and show you the eldritch horrors except in the form of a few statues. You collect clues and combine them in a sort of mind map to get answers on how to progress. I enjoyed it alright. Maybe I should replay The Case of the Serrated Scalpel one of these days. IIRC I never finished that in the DOS days.
 
I finished part 1 in about 4 hours.
Playing Half-Life from the combine perspective is interesting. The game is harder than regular Half-Life, puzzles sometimes didn't direcly have logical next steps for me. But usually looking around makes it click as there are visual cues.
For a free experience it's good, it was enjoyable. With a bit of polish I might even have been worth paying for.
I'm playing part 2.

Example of a visual clues about what to do:
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Just finished Signalis. Neat Resident-Evil-like about android-like constructs called Replikas and their mental breakdown due to some eldritch shenanigans. I enjoyed most of it except that, if you want to see a ending other than the default bad one, you have to replay the game and do highly specific things I probably wouldn't have thought of in a hundred years. I hate when content, like a whole boss fight, or a proper resolution to the story are locked behind another replay. Or I might just have skipped part of the game somehow. Dunno, it's obtuse.
At least that bad ending has an animation that's an homage to one of my favourite scenes in Ghost in the Shell I guess.
 
Recently finished Universe for Sale. It's a hand-drawn point&click with a very Moebius-like aesthetic. It's pretty nice and well animated. There are plenty of nice world-building ideas but the story in itself feels a bit basic. It's one of these stories that rely on a character waiting too long to say something. It has a relatively solid explanation for this but it still feels like an artificial way to drag down the story. The gameplay is very light with only a few basic puzzles, it feels more like a visual novel than a video game. There are a few dialog choices but in many cases it's obvious that they don't deviate a lot from one another. I guess I would have been fine with it being a comic book or an animated short.

Also completed most of A Short Hike, a really cute exploration game. It's often said that the first Zelda was based on Miyamoto's experience of playing in the wild and this is the kind of experience that A Short Hike totally captures. It's nothing like what I or probably most children ever lived but it feels like this idealized version of being a child wandering around, making friends and exploring. There's one main goal but the world is filled with other things to do and see. I really appreciated that it doesn't have any "quest log" or any map so it never feels like you're completing a checklist. You're just walking/climbing/flying around and doing whatever you feel like at the moment.
 
Miyamito tries to replicate the excitement of finding new paths and wondrous areas, among other things of course. Is A Short Hike linear?
 
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