What are you playing this weekend/these days?


and while the west is being invaded by a women-repressing culture.
Yeah, I feel the same. Unfortunately Christianity and its misogyny and repression is still the dominant religion here, with some here in the US claiming they are being persecuted. I say just ban it, and make that persecution real.
 
Yeah, I feel the same. Unfortunately Christianity and its misogyny and repression is still the dominant religion here, with some here in the US claiming they are being persecuted. I say just ban it, and make that persecution real.
I don't really understand what you're saying.
Where's the misoginy in Christianity? Are you refering to its acceptance of the rainbow ideology that has recently emerged?

I can clearly see persecution of Christians all over the world.

What do you want to ban - Christianity? And you want to make the persecution of christianity real, as if it didn't already exist?

Are you by chance of muslim faith? I don't expect this to be answered. Taqiya and all.

Talking about this pains me. Please bear with us or move this to a new thread. Cheers
 
I did some tests yesterday whit Farming Simulator :
Farming Sim 22 on AYN Thor got all the Mods, can have Mirrors, and its the most portable, but some times its crashes, so its maybe not the Version i want to play Seriously, building up my Farming Business, the Switch2 Version of FS25 is not as bad i thought last Tuesday, maybe its gets some times an Update, but its also not that suitable for longer Gameplay, its just too Anoying whit the lack of Mods and the non existing Mirrors..

So i did decide to just use the PC Version on my Macbook Pro, even thought this got the issue that the Controller will not work that good yet..
 
Soulstone Survivors

Same recipe of the "survivors" type of games, a somehow passive type of play, you just have to evade waves of monsters while the automatic attacks are killing them, collect exp and get upgrades for attacks or defense.
I actually wanted to just play the ones got for free lately, but this one had really good reviews, so I needed to try.

It's really well made, the graphic and animations are good, the music is cool, there are a lot of different characters and upgrades to unlock, a lot of different areas, there's a campaign with a background story.

As I already told, the gameplay is nothing new, but many games of the same type become easily boring after a bit, not this one.

If I really have to find a bad thing about the game, it could be the difficulty to see the game when the attacks of the main character are overpowered and there are too many enemies attacking ... anyway there are hotkeys to change the transparency of explosions / shockwaves so to make easier seeing what is happening under them.
 
So enough Farming Sim for this year: i did on Saturday try the 25 Version on the Switch2, whit its flaws, and on the Macbook Pro which is maybe the best Version, but not Portable, so i think i will now wait for the big update to come on the Switch2 Version.. , next time will be stuff on the AYN Thor, but not Farming Sim but maybe finally Retrostuff like Zelda Twillight Prinzess HD, Okarina of Time Ship of Harkonian (the Android Port), Red Dead Redemption 1 Netflix .. and lots of 3DS and DS Games including Dragonquest Monsters Joker 1 2 3, Dragonquest 7 and 8, and maybe 9 .. Metroid Prime Hunters and the 2 Gamecube Games, and my Mario Kart Projekt..
 
The Riftbreaker

I wanted to wait, but I fell for the sales ...

I'm only at the beginning into the game, but already feel perfect ... I suppose that EXOR Studios used the same engine of "X-Morph: Defence", their previous game and was superb.

Their previous game was an arcade shooter + tower defense, Riftbreaker is very similar, but seems like an upgrade to that game adding more solid building management and a somehow persistent big level to explore.
The tower defense part is different, there are no more routes to cover, you just know that enemies will arrive from a direction, the rest is up to you.

The game is relaxing at a normal difficulty, but is full of events and there is always something to do, then there are moments where the attack waves are so strong that you'll need to run everywhere to defend the base.
Every kind of "quality of life" tool is there ... they destroyed half your base ? Just use the repair tool with a bigger area, it will rebuild everything just as new.
The same with the upgrade tool if you have like 100 turrets and buildings to be upgraded.

The graphic is really good, cutting trees and killing stuff is rewarding, there are a lot of things in the environment and a lot of different weathers, even hot waves that makes all the trees to burn, etc ...
It makes me feel like in the past when I wanted to explore a game, instead of just finishing it.
 
Finished Tainted Grail. It's crazy how OP you can become. The game has three chapters. From the beginning of the third I walked straight into the endgame dungeon and pulled through to the credits. It's nice that they let you get straight to it after warning you of the tough things ahead.
I played a magic guy that summons up to five NPCs to fight for him and blasts enemies with lightning. By the end I had spellpower 450%, crit damage over 300 % and crit rate about 85%. Aggro management ist very easy, I'd love to see smarter enemy AI. With powerful unique summons even the endgame giants could barely attack back. Sadly there aren't many options in terms of spells. One (?) ice, two fire, two lightning, two life leech and one magic projectile. Granted those spells have regular and alt-modes though, the latter activated by channeling i.e. holding down the button instead of just clicking. Those alt-modes range from just sustained fire over multiple projectiles to a different form of attack like AoE vs. projectile.

Playing a summoning crit-mage is easy mode as far as I'm concerned. I've tried melee and that's clearly more engaging with blocking, which has a very short windows for perfect parries to take down the enemy's endurance. With that depleted they become exhausted and thus receive increased damage. As far as I've seen though it should be doable to get your melee characters to a point where they don't really have to engage with the parry mechanic because they'll just bonk everything with two or three hits. Rather satisfying I can imagine.

There's a bunch of decisions for you to make which are mostly grey, seldom outcomes are clearly good or evil. In the end you get a narration of how things turned out for the characters, factions and world.
Voice work is good, music is good to great (there could have been more) and the environmental design is great. It's not super high definition, but OTOH the game is only a very managable 30 GB. Love to see that.
A bit of fun: The devs seem to be metal heads as there's a bunch of names taken from that world of music. And I found a Monty Python and the Holy Grail easter egg.
 
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