My review for "To the Moon":
Calling it a game is not right, it's a narrative that uses game mechanics of the 16 bit era in order to tell it to every person in it's own natural pace.
It's hard for me to write about this, because the topics struck me right to the core since several of my own personal tragedies are reflected in there, but I'll try nonetheless to do it withouth spoilers, because spoilers can surely ruin this piece a bit, because it's all about the story.
No big studio would ever create such a piece of software.
It's made by heart from an obviously emotional person with a good education and an overall good background knowledge. He knew what he was doing and he knew exactly which kind of messages he wanted to send to emotio and ratio as well at the same time.
The characters are diverse and interesting, there are no stereotypes in the game in spite of the topics which would make every other studio use stereotypes.
The narration in combination with the soundtrack is very effective by design and in order to not get too depressed or to have too much tension, there are a few minigames spread throughout the timeline, but nothing that can be in any way frustrating, because this would kill the flow of the story instead of loosening the tension here and there. It works very well.
The reason why I'm giving it a 4 star rating instead of 5 on GoG is simply because GoG lacks the Linux version that I got from Humble Bundle and finished yesterday. I bought it on GoG at some point but the Linux port was never given to us here since the introduction of Linux support on GoG, which is quite sad, hopefully it will come later.
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After finishing
Far Cry (nice guerilla shooter),
Hotline Miami (excellent instadeath retro killing spree game) and
To the Moon (gosh, this made me cry hard, one of the best storylines in gaming history), I'm currently playing:
Dark Forces (alias Jedi Knight 0)
https://www.youtube.com/embed/3Ti2CGLmMVc?feature=oembed