I played through that game. It makes me feel like a metronome instead of a musician, though. But I guess I should play an actual instrument when I want to feel like a musician.Patapon
This^ on linux as well.
I haven't got a PSP in working order anymore. And I never had Patapon 3 when I still had a PSP. So it's not quite easy to get: I can't access PSN I think and I can't read the UMD to load it in an emulator...
I only played it about three hours (at a friends PC) and I am utterly bored: the first hour into the game literally nothing of any value happens at all, only running around waiting for the next scripted event one should be scared of, and constantly wondering why I can't overcome obstacles that even Zombies (or their to be eaten counterparts) in the silliest gore movie you can think of would not have any problem to overcome. Finally when the Alien turns up, you can clearly see why Scott made a masterpiece in its genre: you couldn't see much. The whole point is that you only see bits and pieces so your imagination does all the work. But its full frontal Alien, you get in this game, with all its quirks and graphical/ai glitches that takes away anything real scary leaving only your escape reflexes triggering now and then, but thats mainly due to the only thing the game can really shine: audio.Just finished Alien: Isolation. Highly recommended - though I've had to get in a new supply of underwear; this game is seriously scary. I don't think I've been this scared since I snuck downstairs to watch a horror film at 2am, being 9 years old.
The Alien AI is convincing, the gameplay is tight and at times downright terrifying. It's a refreshing change not to have to rely on weaponry to get through - I ghosted pretty much all of it with the exception of a small FPS section against the androids which made a welcome break from the constant sneaking around.
For fans of the original 1979 film, I cannot recommend this game enough. Gonna look and see if I can find a trainer now so I can wander around and drink in the gorgeous environments
D.
Nah, that's not what I got from it; your lossI only played it about three hours (at a friends PC) and I am utterly bored: the first hour into the game literally nothing of any value happens at all, only running around waiting for the next scripted event one should be scared of, and constantly wondering why I can't overcome obstacles that even Zombies (or their to be eaten counterparts) in the silliest gore movie you can think of would not have any problem to overcome. Finally when the Alien turns up, you can clearly see why Scott made a masterpiece in its genre: you couldn't see much. The whole point is that you only see bits and pieces so your imagination does all the work. But its full frontal Alien, you get in this game, with all its quirks and graphical/ai glitches that takes away anything real scary leaving only your escape reflexes triggering now and then, but thats mainly due to the only thing the game can really shine: audio.Just finished Alien: Isolation. Highly recommended - though I've had to get in a new supply of underwear; this game is seriously scary. I don't think I've been this scared since I snuck downstairs to watch a horror film at 2am, being 9 years old.
The Alien AI is convincing, the gameplay is tight and at times downright terrifying. It's a refreshing change not to have to rely on weaponry to get through - I ghosted pretty much all of it with the exception of a small FPS section against the androids which made a welcome break from the constant sneaking around.
For fans of the original 1979 film, I cannot recommend this game enough. Gonna look and see if I can find a trainer now so I can wander around and drink in the gorgeous environments
D.
It's an excellent game - tough as nails, but has that "Just one more go!" feeling.Tonight I'll be getting into this fun looking game.
Levels from all our favourite systems
http://www.youtube.com/watch?v=qykIcvlOno0