joyrider
Active Member
ah damn a bug, will have to investigate it try to reproduce it
btw my website shoul be reachable by now but noth everything i said is in ure test version (ure test version is one from yesterday, my current build has all the things i mentioned above) if u haven't started downloading yet i can update it if u like, the size should be smaller as well if i leave out the music and i noticed it included to many graphics also
edit:
i see what u mean, i have reproduced the bug, problem is this won't be easy to fix lol damn it will have to think about this one, since basicly i check if all tiles are connected somehow i have for each side a boolean value true or false which defines an open end or not. what i do with checking for a level completed is seeing if all sides equal the one besides it doesn't matter if it's true or false . (opening or no opening). i'm on it
k i have an idea to fix it not sure if it'll work :x but i'm goana try it out hehe
Oh in ure test version there is another small bug which i have fixed already
btw my website shoul be reachable by now but noth everything i said is in ure test version (ure test version is one from yesterday, my current build has all the things i mentioned above) if u haven't started downloading yet i can update it if u like, the size should be smaller as well if i leave out the music and i noticed it included to many graphics also
edit:
i see what u mean, i have reproduced the bug, problem is this won't be easy to fix lol damn it will have to think about this one, since basicly i check if all tiles are connected somehow i have for each side a boolean value true or false which defines an open end or not. what i do with checking for a level completed is seeing if all sides equal the one besides it doesn't matter if it's true or false . (opening or no opening). i'm on it
k i have an idea to fix it not sure if it'll work :x but i'm goana try it out hehe
Oh in ure test version there is another small bug which i have fixed already