Well, its all done. Music, graphics, text, choices and about 90% bug testing. The entire Warlock Of Firetop Mountain gamebook all coded into a trusty GP32 in almost exactly a month. I have to be honest, I think its come out really well, and I'm dead chuffed. I'm going to release it for the GBAX competition, and according to their rules, it can't be released to the general public beforehand, so I'll have to hold off till the end of May.
But I can use that time to tweak, fiddle and make sure it does all click. Plus I have to enlist my faithful proofreaders (Annalise and Deacon) to play it through and let me know where my fingers have slipped up.
It's easy, for instance, to get your 1's and L's muddled. You get into 1 L of a mess.
Anyway, check the website (http://www.scip.org.uk/ab/pogart/gp32.htm) and familiarise yourself with the epic.
Also, I'm going to extract what forms the basic Fighting Fantasy engine inside the game code and release that for anyone who fancies a go. 1 down, 58 to go.
See ya,
Paul
But I can use that time to tweak, fiddle and make sure it does all click. Plus I have to enlist my faithful proofreaders (Annalise and Deacon) to play it through and let me know where my fingers have slipped up.
It's easy, for instance, to get your 1's and L's muddled. You get into 1 L of a mess.
Anyway, check the website (http://www.scip.org.uk/ab/pogart/gp32.htm) and familiarise yourself with the epic.
Also, I'm going to extract what forms the basic Fighting Fantasy engine inside the game code and release that for anyone who fancies a go. 1 down, 58 to go.
See ya,
Paul