DJWillis
Random GP32/GP2X/Wiz & Pandora Moocher
Copied from my site.
Well ScummVM is moving on but very slowly as many of you have noticed and commented
and I was putting out a bit of an open request for anybody with some C/C++ skills who has a GP32 and is familiar with both the GamePark SDK and accessing parts of the hardware directly via ASM, custom pseudo SDK’s etc. to drop me a mail or leave a comment if they feel they can help (if you have other questions just leave a comment).
The development environment is GCC/ARM based so SDT/ADS compilation is not really an option.
I am looking to get a new public release out the door (test release that is, it’s a new backend remember so it does not necessarily have all the features or qualities
of the older releases) but I have a bunch of bugs I want to squish and I just don’t have the time to do it on my own in anything resembling a sensible amount of time.
A few main problems are blitting related and a big memory leak or 3
so that should give you an idea of the type of help I am looking for.
Well ScummVM is moving on but very slowly as many of you have noticed and commented
The development environment is GCC/ARM based so SDT/ADS compilation is not really an option.
I am looking to get a new public release out the door (test release that is, it’s a new backend remember so it does not necessarily have all the features or qualities
A few main problems are blitting related and a big memory leak or 3