Help With Time Bandits; Level Hack, Video, Thought


Updating CaSTaway, creating Zot files, hacking tools

And still time to play some games :eek:


I wish I had half your enthusiasm and energy :D




Getting rid of the colour-cycling is a cynch!
I used PSP to save the palette (only 18 colours are used on the starship level) and edit a couple of colours (three are black, two are orange) and reload it.
Hey presto! Halved the number of tiles (with the alignment sorted it will go down more)

Granted that Mappy only using one file for tiles is a problem.
Mappy exports data to a 'C' array with their names set to <project>_map0[] (map data), <project>_cmap[] (palette data) and <project>_blockgfx[] (tile data). Each are single dimension, so no graphics to find in an image, just an offset into an array.
I agree that it *could* be more flexible in how it stores tiles.
And give better size info.

I haven't looked too far into the luascript that's built in. This may be a way to get the files in a better format?
 
arg my computer's being a dick. it's very temperature-sensitive at the mo (meaning: if the ambient temperature is above refrigerator temperature, then it only stays on for 20 mins at a time)

should I knock up some picture files for mappy to deconstruct? I could even edit them to get rid of colour-cycling issues, I reckon.

I feel a bit crap seeing as I said I would, but the comp.'s been dodgy for days now, and it's just ran for over 2 hours in a row, showing that it does work *sometimes...*
 
toxibunny posted on Mar 8 2005 at 05:56 AM said:
arg my computer's being a dick. it's very temperature-sensitive at the mo (meaning: if the ambient temperature is above refrigerator temperature, then it only stays on for 20 mins at a time)

should I knock up some picture files for mappy to deconstruct? I could even edit them to get rid of colour-cycling issues, I reckon.

I feel a bit crap seeing as I said I would, but the comp.'s been dodgy for days now, and it's just ran for over 2 hours in a row, showing that it does work *sometimes...*

You could always take the side of the comp off to help circulation, Or go into the bios and slightly underclock the cpu to help make it a little bit more stable. Maybe get a bigger cup fan in the long term, Or a new computer. :rolleyes:

Trooper
 
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If you can get some screenshots all lined up tight, then I'll convert them into maps "one way or another" :)

jeff
 
If someone has a 'walkthrough' for which areas to play the game to the end in the quickest way, I'll knock some pics together, but I find myself being distracted by playing it too much ;)


And a cheat/poke/something to be rid of the enemy sprites would be nice, so the screenies don't need much cleaning up
 
The automation verison I've been futzing with has a couple trainer modes (enemies don't hurt you, or enemies can't even contact you) which make it easier.. but yeah, I think TB is old scholl (looks 8bit) but really fun (plays 16-32bit :)

Last night I got the two authors email addresses so emailed them.. hopefully they'll reply :)

jeff
 
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