For option change & rom selection?... and how to disable the "Wrote Battery" message on-the-fly, as it appears every few seconds with some games.
Page Up / Page Down support on the launcher would rock as well
Sorry, but how do I change filters? As a matter of fact, how do I edit any of the settings?
Your launcher (as far as I can see) gives no indication of how to access settings (...)
Maybe I'm blind (...)
Yes, changing frameskip should fix it. I think I will set frameskip to 0 for default.Next point of query - you say GB and GBC games should run fullspeed? The few games I tried were really really slow even at 700mhz ... or would changing the frameskip as suggested fix this?
Sorry, but how do I change filters? As a matter of fact, how do I edit any of the settings?
Your launcher (as far as I can see) gives no indication of how to access settings (...)
Oh?
View attachment 4142
View attachment 4143
Maybe I'm blind (...)
You may be right about this
Yes, changing frameskip should fix it. I think I will set frameskip to 0 for default.Next point of query - you say GB and GBC games should run fullspeed? The few games I tried were really really slow even at 700mhz ... or would changing the frameskip as suggested fix this?
Oh how interesting. Well, It seems I am *not* blind, but my Pandora is... either that or I've found a bug. See here:
View attachment 4147
I don't suppose there is any way to add a filter or colour scheme to mimic the green/yellow tint of the original Game Boys? I really miss this...
But even so, this is now my GB & GBC emulator of choice.
Is there a way to get proportional scaling? Or simple 2x/3x scaling?
iIs there really no way to display the border - no cmdline or config option
also i wonder if there is any chanc eog a pallete editor for gb games?
and finally can you make the launcher use the B gaming button to select the ROM?
Is there an option in VBA to artificially color classic Gameboy games? If so, that would be a nice feature to be able to use. It doesn't need to be adjustable in the menu, just a config file is fine (preferably one that designates different colors to different ROMs, since e.g. what works in Super Mario Land won't necessarily look good in Metroid II).
I'm stupid, I asked the wrong question. What I meant was: Is it possible to make VBA integer scale? Currently the GB resolution of 160x144 is scaled to 480 lines, but since 480 is not an integer multiple of 144 not all gameboy pixels are displayed with the same size wich looks bad in some games. It would be nice if the image could be scaled exactly 3x (480x432) and centered with black borders around. Is this possible with notaz' SDL?Is there a way to get proportional scaling? Or simple 2x/3x scaling?
Yes. In the settings set "Stretch image" option to "no".
Most probably no.Is there an option in VBA to artificially color classic Gameboy games? If so, that would be a nice feature to be able to use. It doesn't need to be adjustable in the menu, just a config file is fine (preferably one that designates different colors to different ROMs, since e.g. what works in Super Mario Land won't necessarily look good in Metroid II).
There is an option to load a bios file, but I'm not sure if it's for GBA only. I will check it.Barring that, an option to run the GBC BIOS before loading GB games would be pretty cool, then you at least gets its colorization options and builtin palettes.
Yes, it is possible. I will add 2x and 3x scaling options.What I meant was: Is it possible to make VBA integer scale? Currently the GB resolution of 160x144 is scaled to 480 lines, but since 480 is not an integer multiple of 144 not all gameboy pixels are displayed with the same size wich looks bad in some games. It would be nice if the image could be scaled exactly 3x (480x432) and centered with black borders around. Is this possible with notaz' SDL?
There is an option to load a bios file, but I'm not sure if it's for GBA only. I will check it.
SuperGameBoy added some more colours(Possibly the 8 colours)
Awesome, thanks a lot!Yes, it is possible. I will add 2x and 3x scaling options.