fusion_power
Advanced Member
OPT sayed, the LCD itself can do Hardware scaling and this don't cost CPU Speed. (At least for simple things like "full screen" etc.) I'm also no coder but I can imagine that the image itself leaves the OMAP 1:1 with small bandwich and only the LCD blows it up to Full Screen (with a fullscreen-flag or whatever).Shouldn't "cost" anything. ^^Exophase said:DaveC said:I am no coder but I think integer scaling is pretty cheap as far as CPU. For every game pixel it just turns on 3 Pandora pixels. It is the fractional that probably takes more (looks ugly too) and filtering is the most CPU heavy obviously.
No it isn't that cheap, it's pretty bandwidth heavy, which can be devestating on Pandora. Not saying it'll kill everything but you even a really properly written scaler would probably take at least 1-2ms per frame. Also you meant 9 Pandora pixels, not 3.
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