Visual Novel Interpreters


God Ginrai

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I started a topic back in September that didn't really get answered, so I decided to wait until now to ask my question again.

I wanted to know if anyone was planning on, or expressed interest in, porting Onscripter, KiriKiri, and other engines to the Pandora. I would very much like to see these, especially the KiriKiri engine.

Here's the link to the old topic, but it's mostly just people criticizing my signature at the time: http://www.gp32x.de/board/index.php?showtopic=44011&hl=

And here's the link to KiriKiri's source that closetwam posted: https://sv.kikyou.info/trac/kirikiri/wiki/AboutSubversion

I invite anyone who would like to comment about other Visual Novel interpreters they would like to see ported to the Pandora to request them here.

-God Ginrai
 
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weeatrans.png
 
I don't particularly see what you guys are getting at.

-God Ginrai
 
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Na, I don't blame you though. As much as I kick my own ass for it, I play a few visual novels too (most of the popular indie and fanslated ones, also some of the g-collections h visual novels)
 
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'PoisonedV' said:
Na, I don't blame you though. As much as I kick my own ass for it, I play a few visual novels too (most of the popular indie and fanslated ones, also some of the g-collections h visual novels)
I like a story any way I can get it, whether it be Novels, Ebooks, Webcomics, Visual Novels, Manga, etc.

-God Ginrai
 
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I'd be happy if someone ported one of these engines. Isn't there one for the GP2x already? I seem to remember playing/reading "Narcissu" on it.
 
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'DasFool' said:
I'd be happy if someone ported one of these engines. Isn't there one for the GP2x already? I seem to remember playing/reading "Narcissu" on it.
Yes, that was Onscripter. Narcissu on the 2X was my first visual novel. ;) Porting the KiriKiri engine would allow us to read visual novels like Fate/Stay Night.

-God Ginrai
 
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I wish there was a decent/easier way to make them personally, We had the beginings of a decent engine on the GP32 but it evaporated one day. I understand there are ways to create Onscripter files but I can't make heads or tails of the language.

Say what you like about the content of some of these games but an accessible engine can go a long way to creating or recreating text adventure or point and click style games, which technically seems like a pretty logical choice for a touch screen device.
 
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'Alpha2' said:
I wish there was a decent/easier way to make them personally, We had the beginings of a decent engine on the GP32 but it evaporated one day.
I remember that. It's sad that the developer just kind of disappeared. I was working on a visual novel engine in flash, but never completed it. Maybe I'll think about making a simple one in Python/Pygame. I wonder what the best way to implement the actual story files would be. XML? A simple proprietary format? hmmm
 
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If the question involves the use of XML, the answer is automatically "no". :p
 
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'White Flame said:
If the question involves the use of XML, the answer is automatically "no". :p\

From personal experience, when someone says "let's use XML" they really mean "let's use a custom format which vaguely resembles XML, call it XML, and then bill it as an enterprisey XML application. Slap some VB.NET in there and call it a day."
 
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the engine from the GP32 days was optimal as all you needed was a zipfile with the instructions (and dialog) in a text file along with a folder of images... heck it might not have even been more than just a folder with all that stuff in it.
 
'WizardStan' said:
'White Flame' said:
If the question involves the use of XML, the answer is automatically "no". :p\

From personal experience, when someone says "let's use XML" they really mean "let's use a custom format which vaguely resembles XML, call it XML, and then bill it as an enterprisey XML application. Slap some VB.NET in there and call it a day."
That made my day.

-God Ginrai
 
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'God Ginrai' said:
'WizardStan' said:
'White Flame' said:
If the question involves the use of XML, the answer is automatically "no". :p\
From personal experience, when someone says "let's use XML" they really mean "let's use a custom format which vaguely resembles XML, call it XML, and then bill it as an enterprisey XML application. Slap some VB.NET in there and call it a day."That made my day.I guess the quote pertaining to regular expressions could be paraphrased nicely: "You see a problem and you think: 'great, I'll use XML'. Now you have two problems".

It's annoying most of the time, but still has uses. JSON (or it's superset YAML) should be used if at all possible.
 
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I would suggest taking a look ar Ren'Py. It's an open source visual novel engine based on Python.

It's very easy to learn the scripting language for it and it is quite powerful.
 
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'CyruzDraxs' said:
I would suggest taking a look ar Ren'Py. It's an open source visual novel engine based on Python.

It's very easy to learn the scripting language for it and it is quite powerful.
Yes, but very few games can be ran using the datafiles with it. Infact, I believe it's solely for games made specifically for it.
 
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'PoisonedV' said:
'CyruzDraxs' said:
I would suggest taking a look ar Ren'Py. It's an open source visual novel engine based on Python.

It's very easy to learn the scripting language for it and it is quite powerful.
Yes, but very few games can be ran using the datafiles with it. Infact, I believe it's solely for games made specifically for it.

Oops, didn't notice he wanted Interpreters, I just thought he was looking for a good engine to develop a visual novel with that could be ported easily. :unsure:
 
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Even if he was the last time I looked at Ren`py it wasn't very accessible to a pytho newbie otherwise I might have tried it. There are quite a few decent engines and tools for building them now but few are truly finished products.

As for interpreters what are the major requirements besides having a linux version or not being dependant on x86? I mean I'd assume that's the two biggest hitches aside from needing it to be open source so that it could be ported at all.
 
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