Trashman
Member
Pleased to say that c128 emulation now works for me witch it didnt in previous release. Not sure what to use in it to utilise it though. Were there any 128 specific titles?
Pleased to say that c128 emulation now works for me witch it didnt in previous release. Not sure what to use in it to utilise it though. Were there any 128 specific titles?
I'm curious if you know of anything drive level that hasn't been implemented. I'm really patient, but if you feel we've covered all the bases codewise, then it must be something else. Perhaps its PAL/NTSC timing? What does Vice run at by default? I'd like to help hunt it down.
- I'm getting a weird device unloading with LEGACY OF THE ANCIENTS (more EA). When you do the autostart, it finds "*", runs apparently, but all the sudden the image dismounts! Try to load * again, or EA as the loader tried to do ... device not found happens... Thoughts?
Thank you!
snaff, how "portable" is the virtual keyboard code? I need to add a virtual keyboard soon since I am adding TI99/4a support to gp2xmess and I'm on the lookout for some code to nab.
If it's pretty straightforward would you mind if I used it?
Hmm, is there a way to specify a cartridge and address, for the vic20 module? ie: Much or most of vic 20 s/w was in cart form, and I only see the autoload option.. which is for disk or tape images by appearance. Vic 20 carts need a bit more work, since they're both carts, and have to go to the right address (usually spelled out in the filename).. ie: CosmicCruncher-A000 and such.
There's plenty that's not had much attention yet, basically the focus for alpha1 was getting anything working, the focus for alpha2 was getting most of the keys on the virtual keyboards (had to be done first as it's quite boring). Now I'm working on getting decent disk related menus and options.
There is currently something strange related to the truedrive emulation that could be causing your image dismounts. It seems to switch on and off of its own accord and break certain things depending on what state it's in.
I owned a C128D, it was a real rarityPleased to say that c128 emulation now works for me witch it didnt in previous release. Not sure what to use in it to utilise it though. Were there any 128 specific titles?
hmm. i never actually met anyone who had a c128, or ever found a game which needed one!
maybe some games had more graphics? how about some of the later games like lemmings or mayhem in monster land? I guess that SO many people had C64s that most coders tried to make everything work fully on that
I owned a C128D, it was a real rarity
I think there were only like 30 titles or so for the C128. Needles to say, the C64 mode was a much used feature
Hmm, is there a way to specify a cartridge and address, for the vic20 module? ie: Much or most of vic 20 s/w was in cart form, and I only see the autoload option.. which is for disk or tape images by appearance. Vic 20 carts need a bit more work, since they're both carts, and have to go to the right address (usually spelled out in the filename).. ie: CosmicCruncher-A000 and such.
Okay, simple cart loading is in ready for the next release. I don't know if the auto-attach function is clever enough to figure out the address but if not I'll add options for that later.
How did it go shrubberyrobbery? Hunters Moon rocks and I'm getting my gpx2 tommorow.
I knew someone with a 128, the only 128 specific fuction I saw was
GO 64
Anyone with a C128 will know what I mean
getting excited hey? too right!How did it go shrubberyrobbery? Hunters Moon rocks and I'm getting my gpx2 tommorow.
alpha3 now up at http://gp2x.org/gp2x/vice/
D64 browsing, loading and attaching options, basic cartridge support. Truedrive emulation works now, though watch out for that option switching itself off still. Make sure you copy all the data files over as there are extra ones since the last release.