daclassicgamingmaster posted on Aug 13 2006 at 09:24 PM said:
daclassicgamingmaster posted on Aug 13 2006 at 10:21 AM said:
is dzz getting a kickback from every game sold?
Not that it's any of your business, but no.
I only say this so people know that when I say that I am impressed with the commercial version, I have no financial interest in doing so. I think the game came out great.
darkman posted on Aug 13 2006 at 10:13 PM said:
Well lets see,... having not gotten past the second wave yet on the free one, (ya I know, I'm a wuss) I have no idea what the latter levels are like. Guess I'll just have to try and get through it. Playing the demo does show a more pollished look and feel. And it does have some different music in the preview that is given. Beyond that I can only guess that the free one is like having Vektar one and the bought one is like having Vektar two. :huh:
There are now various versions of Vektar. There was once a version for the Coding Competition, which was called version 0.1. That version is no longer available. Now there is a freeware version 1.0 that was derived from that. In that version, you cycle through "waves", each one of which has 11 "phases". The phases have distinct enemies but then "wave 2 phase 1" is just a harder version of "wave 1 phase 1", and that repeats until it gets too hard and you die. Then there are two commercial demos. The first was released a long time ago and contains several levels which are not too different from the freeware version. This new commercial demo shows off some of the features of the commercial version -- more extensive walls to make flying more interesting, powerups, lots of new enemy types, new music, elaborate artwork, and so on.
So if by "not gotten past the second wave" you mean wave 2 of the freeware version, the 11 phases of wave 3 look just like the 11 phases of wave 2 except they are harder.
The commercial game has a rather different gameplay concept (well, you still have to shoot stuff) and many different features. The gameplay concept of the freeware version was that once you get good at it, a single game might last half an hour of somewhat repetitive waves (similar in that way to the coin-op asteroids game). You die a lot but you get lots of free ships too.
From what I have seen so far, the commercial game is based on short but difficult levels, each of which has a very different and unique feel to it, and you save your progress after completing a set of levels. It may take you a long time to master a level set sufficiently to move on to the next set of levels, but each individual game will not take very long.
So you should check that demo out if you are thinking of buying the commercial game.