Squidge
Certified Guru
Got fedup of trying to get Snes to play nice on the Wiz. Cursed the Wiz long enough, and then found out the emu wasn't actually outputting any sound :huh:
The cpu emu had bugs which prevented it from working on the Wiz (causing seg faults), which I've managed to fix, but not outputting any audio at all. Weird. Could be the SPC700 or Decode blocks of asm, or something else.
So, here's Vectrex's Minestorm for the Wiz instead. At least it proves that there was never a problem with my sound routines.
NOTE: As this is mainly a vertical game, it requires the kernel to support FBIO_RGB_CONTROL, FBIO_DEVICE_ENABLE and FBIO_LCD_CHANGE_CONTROL. If yours does not, then you'll only have the 320x240 (Horizontal) mode available, as it uses the hardware rather than software for rotation.
You can switch between 320x240 and 240x320 modes using the shoulder buttons (So people who prefer horizontal mode, or don't have the above functions in there kernel, can still play the game).
No hardware hacks are used. It just uses /dev/GPIO, /dev/dsp, /dev/mixer and /dev/fb0.
[attachmentid=359]
The cpu emu had bugs which prevented it from working on the Wiz (causing seg faults), which I've managed to fix, but not outputting any audio at all. Weird. Could be the SPC700 or Decode blocks of asm, or something else.
So, here's Vectrex's Minestorm for the Wiz instead. At least it proves that there was never a problem with my sound routines.
NOTE: As this is mainly a vertical game, it requires the kernel to support FBIO_RGB_CONTROL, FBIO_DEVICE_ENABLE and FBIO_LCD_CHANGE_CONTROL. If yours does not, then you'll only have the 320x240 (Horizontal) mode available, as it uses the hardware rather than software for rotation.
You can switch between 320x240 and 240x320 modes using the shoulder buttons (So people who prefer horizontal mode, or don't have the above functions in there kernel, can still play the game).
No hardware hacks are used. It just uses /dev/GPIO, /dev/dsp, /dev/mixer and /dev/fb0.
[attachmentid=359]
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