I'm trying to make a point that object code can become source code. But of course, flash is in no way creating platform -- or architecture -- dependent code, and theres sure as hell no object code. On behave of the author, i won't post the code unless really needed. On the other hand, I'm working on getting it compatible.
Speaking of compatibility, I'm really starting to figure out some of the new tags in flash 8. Wouldn't you just love it if adobe loosened up there license agreement, just a bit? With the open sourced AVM and the new flash player for Linux, i would LOVE to see that specification get relicensed. Especially since nobodies competing against adobe really... But then again, relicensing that could create change.
So far, we can load most Flash 8 shapes. Due to some change in the line tag,i will have to create another parser... So far, i figured out what data is there, but i need to figure out how much of it and where. This is the first time in my life I've used a hex-editor to figure out a data format
However, this game is flash 7. Its action script seems a little odd. A lot of things seem to trip the AVM in here, such as using _root unnecessarily (Although when used properly it seems to work.) The main problem is that it protects you from viewing it outside of there homepage. Which, of course, means i get to hack it
(And of course, i can't really hack it since 1 of 10 programs work in vista. No flash decompilers do... except for Flasm, and luckily, i can understand some of flash assembly language
)