Well I already know about most of the stuff you mentioned, but maybe you can recommend some decent mods for special purposes.
I am looking for a mod/plugin that makes adventure mode maps a little easier to integrate. Something like a map loader, that resets the game area after play. I have found one mod that does this but it's sadly no longer maintained.
Also: I had a bomberman mini game in the lobby which now doesn't work anymore (plugin no longer maintained...). This needs to be a bukkit/spigot compatible plugin though and not a forge mod.
8gb RAM sounds a bit too meager to be honest. Not exactly sure how many people will play on your server at once, but running this many mods at the same time that do so much intensive stuff, well good luck to you. I am really interested to hear how you will fare.
My server is running a debian wheezy system, which is of course headless to conserve RAM for webserver/mumble/minecraft. The server has 16GB RAM and since it was very laggy at first, I have actually dedicated 6 gigs to large pages (RAM disk), which minecraft is being loaded into and run from. This makes chunk loading/saving extremely efficient. Spigot is already a huge improvement over the original minecraft server, but the ram disk really makes it fly.
I wouldn't trust a windows machine with all of this...
Anyway, there is a bungeecord instance connecting the lobby (also spigot), the forge server and the main spigot server. The main spigot server has multiverse installed and is currently maintaining two worlds with nether and end each. Have yet to run into memory related issues, but installing over 200 mods to the forge server would certainly achieve that.
I am looking for a mod/plugin that makes adventure mode maps a little easier to integrate. Something like a map loader, that resets the game area after play. I have found one mod that does this but it's sadly no longer maintained.
Also: I had a bomberman mini game in the lobby which now doesn't work anymore (plugin no longer maintained...). This needs to be a bukkit/spigot compatible plugin though and not a forge mod.
8gb RAM sounds a bit too meager to be honest. Not exactly sure how many people will play on your server at once, but running this many mods at the same time that do so much intensive stuff, well good luck to you. I am really interested to hear how you will fare.
My server is running a debian wheezy system, which is of course headless to conserve RAM for webserver/mumble/minecraft. The server has 16GB RAM and since it was very laggy at first, I have actually dedicated 6 gigs to large pages (RAM disk), which minecraft is being loaded into and run from. This makes chunk loading/saving extremely efficient. Spigot is already a huge improvement over the original minecraft server, but the ram disk really makes it fly.
I wouldn't trust a windows machine with all of this...
Anyway, there is a bungeecord instance connecting the lobby (also spigot), the forge server and the main spigot server. The main spigot server has multiverse installed and is currently maintaining two worlds with nether and end each. Have yet to run into memory related issues, but installing over 200 mods to the forge server would certainly achieve that.