Sephnroth
Member
basically, yes. the idea going around my head at the moment is:
you start off as some dude (or dudette, its a simple matter to allow you to choose your own sprite) with a basic set of cards. You'll have a level of sorts which will obviously start out as 1. Now there will be a shop where you can buy cards and new game boards. The shops content will depend on your level, the higher you are (so more games you've won) the more impressive the cards are availiable to buy. However, the level 9-10 character cards I dont think will ever appear in the shop and instead you will have to find the right NPC's who already own them and win them off that npc instead. Stops you leveling up on munchkin easy npc's then buying a ton of level 10 cards and waltzing through the game.
You'll be able to walk around and challenge people to a game of triple triad. Every game you win will earn you a certain amount of points, I will probably base the points earned off your level versus their level. Points you will be able to spend in the shop on cards and boards, but also they may as well be your exp so I will level your character when hes earned a certain amount. Further you wander into the game the higher level oposition you should find.
It wont be anything TOO grand, just what I said on its simplest level. The reason for going to the trouble of doing this is triple triad was just never DESIGNED to be played by one person on his own. Half the fun of triple triad in the original was earned your cards in game and then taking your cards to pan people but OH THE STRESS if you just lost your best level 10 card to an AI player and are now frantically trying to get it back off him in another game! If i just gave everyone random cards and said here just play this forever it would be boring.
Other fan renditions of this game get around this by being online based, you win your cards off other people that way. As theres no easy way to hook a gp2x up to your net connection I needed to find a suitable way one player could enjoy playing triple triad X without it just being another monotonus card game where you get dealt a random hand.
All this obviously means the project will take alot longer than just playing triple triad (which if i sat down right now and said "okay lets put the rest of the rules in now" could be finished in 1 day, 2 at most) but I hope the finished result more than makes up for that and its a game people will want to play more than once, especially to try and hunt down that last level 10 card they are missing
you start off as some dude (or dudette, its a simple matter to allow you to choose your own sprite) with a basic set of cards. You'll have a level of sorts which will obviously start out as 1. Now there will be a shop where you can buy cards and new game boards. The shops content will depend on your level, the higher you are (so more games you've won) the more impressive the cards are availiable to buy. However, the level 9-10 character cards I dont think will ever appear in the shop and instead you will have to find the right NPC's who already own them and win them off that npc instead. Stops you leveling up on munchkin easy npc's then buying a ton of level 10 cards and waltzing through the game.
You'll be able to walk around and challenge people to a game of triple triad. Every game you win will earn you a certain amount of points, I will probably base the points earned off your level versus their level. Points you will be able to spend in the shop on cards and boards, but also they may as well be your exp so I will level your character when hes earned a certain amount. Further you wander into the game the higher level oposition you should find.
It wont be anything TOO grand, just what I said on its simplest level. The reason for going to the trouble of doing this is triple triad was just never DESIGNED to be played by one person on his own. Half the fun of triple triad in the original was earned your cards in game and then taking your cards to pan people but OH THE STRESS if you just lost your best level 10 card to an AI player and are now frantically trying to get it back off him in another game! If i just gave everyone random cards and said here just play this forever it would be boring.
Other fan renditions of this game get around this by being online based, you win your cards off other people that way. As theres no easy way to hook a gp2x up to your net connection I needed to find a suitable way one player could enjoy playing triple triad X without it just being another monotonus card game where you get dealt a random hand.
All this obviously means the project will take alot longer than just playing triple triad (which if i sat down right now and said "okay lets put the rest of the rules in now" could be finished in 1 day, 2 at most) but I hope the finished result more than makes up for that and its a game people will want to play more than once, especially to try and hunt down that last level 10 card they are missing